About this role
Job title: Game Director
About the Role Reporting to the Executive Producer, the Game Director owns the creative and gameplay direction of the project. The Game Director sets the vision for the game, holds the bar on player experience, and makes the calls that shape what we build, how we tune it, and how it lands with players. You’ll lead the Design discipline, partner closely with the Director of Product on roadmap and strategy, and work daily across Production, Engineering, Live Operations, Marketing, and Community to operate the game at championship level. This is a full-time, on-site position based 5 days a week at our Downtown Vancouver studio.
What You'll Do
- Creative and Gameplay Direction: Set and steward the long-term creative and gameplay direction of the project. Define and evolve the design pillars that govern Champion design, combat systems, progression (including Ascension), live events, and the end-to-end player journey. Hold the bar on quality and craft across every tentpole, saga, season, and live moment shipped. Make the calls on what gets built, how it gets tuned, and how it lands with players.
- Design Discipline Leadership: Lead the Design team, including the Lead Designer and senior designers across combat, economy, content, and systems. Mentor and develop the Design discipline, building confidence, ownership, and craft. Establish and protect the design standards by which all content is evaluated. Recruit, retain, and grow design talent at all levels.
- Cross-Functional Partnership and Strategy: Partner with the Director of Product on roadmap shape, monetization strategy, and prioritization calls across a multi-year live service. Work daily with Production, Engineering, Live Operations, Marketing, and Community to deliver coordinated outcomes. Represent the player and game health in senior decisions, including the tradeoffs between short-term commercial outcomes and long-term game runway. Contribute to studio-level planning and to the broader leadership team for the project.
- Live Data, Player Health, and Communication: Read live performance data confidently and translate it into creative direction without losing the long view. Hold the balance between live operations cadence and long-term economy health. Communicate clearly and credibly across disciplines and levels, from design reviews through executive presentations through player-facing announcements. Engage with the player community when needed, representing the studio with authenticity and care.
What We're Looking For
- 10+ years of experience working on a Games as a Service product.
- 5+ years in a Game Director, Design Director, or principal-level design leadership capacity on a live-service mobile title at scale.
- Deep experience in action-RPG, collection RPG, gacha-driven live service, or hero-roster combat.
- Advanced understanding of game economics, monetization design, and the relationship between live ops cadence and long-term player health.
- A collaborative working style with Product and Production leadership, with experience operating effectively in cross-functional senior teams.
- Sound product judgment and the ability to formulate creative strategy with clear, measurable outcomes.
- Strong communication skills across executive leadership, cross-functional disciplines, and player-facing channels.
- A track record of leading and developing design teams who do their best work.
- Fluent written and spoken English.
Nice to Have
- Shipped or operated a tentpole live-service title for three or more years in-market.
- Experience evolving a long-running live service through a strategic step-up.
- Passion for Marvel, fighting games, or both.
Compensation & Benefits
- Flexible and extensive benefits package including Extended Health Coverage from day one (health, dental, life, disability, and extended paramedical services).
- DEIB benefits (gender-affirming care, fertility care, and other hormonal treatments).
- Flexible Spending Accounts with options to allocate to RRSP/TFSA, Health Spending, and Personal Spending accounts.
- RRSP Matching after 90 days.
- Commuter Benefit with monthly cash allowance for transit, parking, or personal logistics.
- PTO and Parental Leave including paid time off, volunteering leave, sick leave, and holiday closures.
- Employee and Family Assistance Program for mental health and financial well-being.
- Telus Virtual Health for remote healthcare access.
- Learning and growth support with opportunities for ongoing development.
Industry: Entertainment