About this role
Art & Tech Art
Remote
Europe
VFX Artist
Description
- We are looking for a VFX Artist to join a stylized, turn-based fantasy RPG currently in development for PC and mobile, with mobile as the primary target platform.
- You’ll create real-time VFX in Unity (URP) for an isometric game world, with a primary focus on character skills and abilities, alongside occasional environmental and gameplay effects.
RESPONSIBILITIES
- Create stylized real-time VFX for character skills, abilities, attacks, hits, and other gameplay interactions
- Design magical effects including fire, ice, poison, healing, and similar fantasy abilities
- Create environmental and ambient VFX when required
- Build effects that range from subtle gameplay feedback to large, visually impactful abilities
- Ensure VFX remain clear, readable, and visually appealing on both PC and small mobile screens
- Optimize effects for mobile performance while maintaining visual quality
- Adapt VFX to the existing visual language of characters, environments, and the overall game
- Create and adjust shaders when required for specific effects
REQUIREMENTS
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Professional experience creating real-time VFX for games
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Hands-on experience working with Unity and URP (Universal Render Pipeline)
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Experience creating and optimizing VFX for mobile games
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Strong artistic understanding of color, shape language, timing, readability, and visual impact
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Experience creating stylized magical and gameplay VFX
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Ability to create custom shaders when needed
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Portfolio showcasing real-time VFX created for games is required
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WHAT THEY OFFER
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Fully remote, flexible work environment
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High autonomy and ownership over your work
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Opportunity to join early and help shape the product and tech
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NICE TO HAVE
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Experience working on games with an isometric camera
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Previous experience with RPG, tactical, turn-based, or fantasy games
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Experience creating VFX that need to work consistently across both PC and mobile
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ABOUT
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A well-funded startup led by an experienced founder is building a strategic, turn-based game from the ground up. Join early and help shape the product alongside the creator.
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Size of the studio: 1-5
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Office locations: Remote (Europe and Asia)
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Platform: Mobile
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Engine: Unity