About this role
Unreal Engine Programmer (Systems&Smartobjects)
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Unreal Engine Programmer (Systems&Smartobjects)
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We're looking for a Unreal Engine Programmer.
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We're a small indie studio in Belgrade, and we're building an old-school first-person shooter fast, weighty gunplay, the kind of movement and punch you remember from the immersive sims of the late 90s/early 2000s, but rebuilt with a look that's our own. There's a real story underneath it too: a grim, dystopian sciencepunk world where the choices you make actually change how things play out.
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It's still unannounced, it's aiming at AA scope, and we want an eager, capable developer to make the thing.
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Focus: Implementing and extending Unreal Engine's Smart Objects system for AI/world interactions, architecting custom Control Rigs, and establishing runtime optimization standards.
Requirements
- Strong C++ and Blueprint proficiency, deep understanding of UE5's AI/Gameplay subsystems (Smart Objects, Gameplay Behaviors), and hands-on performance profiling experience.