About this role
About the Role As a UI Artist at Ubisoft Montréal, you’ll design and produce the visual elements of the game interface—menus, typography, iconography, color palettes, and HUD elements. You’ll collaborate with art direction, UX design, and UI technical art teams to deliver a cohesive, intuitive interface. What You'll Do
- Create visual mockups and assets for menus, systems, and the heads-up display
- Transform 3D models into illustrated 2D elements using rendering and graphic editing techniques
- Design readable and intuitive interfaces by applying typography, color theory, and visual hierarchy
- Maintain a consistent visual direction across the project’s interface while following artistic guidelines
- Produce mockups, animatics, and simple prototypes to validate visual direction and motion design
- Collaborate with the user experience team to support usability, navigation, and player understanding
- Prepare and optimize interface assets for the game engine alongside UI technical artists
- Ensure readability, adaptability, and visual consistency across platforms and resolutions
- Adapt typography and layouts to support localization and text expansion
- Support visual bug fixing, interface polish, and accessibility goals What We're Looking For
- Demonstrate strong skills in graphic design and visual organization
- Master the Adobe Creative Suite, including Photoshop and Illustrator
- Use prototyping or animation tools such as After Effects or Figma
- Understand current trends in user interface design and motion design
- Prepare interface assets for technical pipelines
- Apply user-centered design principles
- Adapt interfaces for multiple languages and cultural contexts
- Collaborate effectively with multidisciplinary teams and communicate clearly