About this role
Responsibilities
- Develop game UI, including reworking existing screens and elements and creating new ones, in accordance with the project’s visual style
- Gather and clarify required project information when necessary
- Create all the necessary UI graphics in a given visual style
- Provide accurate time estimates and deliver results within agreed deadlines
- Collaborating with UX Designers, producers and game designers to define and implement innovative solutions for the product direction, visuals and experience
- Implement UI into the game, working closely with the Engineering and Tech Art teams
Requirements
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Ability to work across various visual styles and create game UI aligned with a specified art direction
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Understanding of AAA-quality standards for UI
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Proficiency with UI design tools (Figma) and raster graphics software (Photoshop)
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Understanding of cross-platform games UI/UX specific
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Basic experience with game engines (Unreal Engine, Unity, etc.), including asset preparation, slicing, and implementation
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Ability for cross-department communication. Describe UI needs to developers, managers etc.
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English level - above Intermediate Nice to have:
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Ability to create and edit UI animations (After Effects; in-engine animation is a plus)
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Knowledge of the latest trends in games UI
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AAA games UI experience
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Ability to create and present interactive prototypes in Figma
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Understanding of a design system approach
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Familiarity with the version control software
Benefits
- Learning & development opportunities
- Exceptional private medical insurance plan
- Casual workplace environment; new renovation and relaxation area