About this role
About the Role Technical Game Designers are sought to own the creative and technical process of developing fun, innovative, and memorable games. You’ll contribute in a small team, working with mentorship and engineering support to iterate quickly and ship high-impact experiences. What You'll Do
- Drive the full cycle of game development from research, development, launch, and live ops.
- Design, implement, and iterate on gameplay through rapid prototyping and feedback cycles.
- Design and implement meta game and economy systems; validate results with analytics tools.
- Polish moment-to-moment gameplay experiences with great attention to detail.
- Enable fast iteration during live operation based on data and user feedback. What We're Looking For
- Ambition for creating games that reach massive audiences.
- Fluent in at least one game editor (Unity, UE5, StarCraft 2, or Warcraft 3 editors).
- Fluent in Lua or a similar programming/scripting language.
- Passion for games, especially casual and midcore mobile games.
- Strong critical thinking and analytical skills; able to work effectively in a data-driven environment.
- Able to give and receive critical feedback constructively, with a constant desire to improve.
- Experience with UI design and implementation is a plus. Compensation & Benefits
- Mentorship on how to build games that can reach massive numbers of players fast.
- Culture designed to foster learning with regular workshops, game deconstructions, and group playtest/feedback sessions.
- Support from a world-class engineering team to focus on creating a great game and worry less about networking solutions and performance optimization.
- Collaboration with veteran artists and access to thousands of production-ready assets for rapid prototyping.
- Opportunity to be part of a remote-friendly, geo-diverse team with a fast, iterative development cycle.