About this role
Technical Artist (Regular / Senior)
Bielsko-Biała Fully Remote
Technical Artist (Regular / Senior)
14 300 PLN - 22 300 PLN gross
Responsibilities
- Act as primary contact for diagnosing and resolving art pipeline and content issues.
- Lead implementation of key tech-art features.
- Support artists and developers by creating and improving technical art workflows, tools and pipelines.
- Work directly in the engine to implement, debug and optimize content.
- Verify engine content and ensure assets, materials, shaders, lighting, VFX and related systems are working correctly.
- Collaborate with programmers to communicate art needs and help translate technical constraints into practical solutions.
- Identify bottlenecks, workflow issues, and content problems and propose efficient solutions.
- Help define and maintain best practices for content creation, validation, optimization and integration.
Requirements
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Proven experience as a Technical Artist in game development.
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Good knowledge of C++ or similar from a technical art perspective.
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Solid debugging, troubleshooting, profiling skills of content, rendering, and code using VisualStudio, PIX/RenderDoc, engine profiling tools and commands (or substitutes).
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Self-driven, flexible and comfortable working in a fast-changing production environment.
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High-level understanding of the scene rendering pipeline and processes.
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Good understanding of real-time art pipelines, asset integration, materials, shaders, lighting, and optimization.
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Good at interdepartmental communication.
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Nice to have
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Experience in developing custom tools and scripts to streamline art workflows.
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Experience with graphics programming and HLSL shader development.
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Experience creating tools or pipeline improvements for artists.
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Knowledge of scripting languages such as Python, Blueprint, or similar.
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Familiarity with DCC tools and content pipelines.
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We offer
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Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
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Flexible working hours (core hours 10:00-16:00).
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Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
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English language lessons.
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Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
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Custom tools to automate boring, repetitive stuff.
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Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
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Support in industry training courses, conferences and fairs participation.
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Private medical insurance (Enel-med).
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Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
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Psychological support.
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Department
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Tech Art
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Locations
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Bielsko-Biała
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Remote status
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Fully Remote
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About Fool's Theory
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We are Fool’s Theory - a bunch of passionate and creative game developers who share a simple philosophy: we think that letting our enthusiasm run wild and staying flexible with our methods is the perfect recipe for making awesome games.
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We are constantly looking for experienced and passionate developers to join the crew. If you’ve got what it takes - contact us.