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Technical Artist (Regular / Senior)

Fool's Theory
Bielsko-Biała, Poland (Fully Remote)
RemotePLN 14,300 - 22,300 / month

About this role

Technical Artist (Regular / Senior)

Bielsko-Biała Fully Remote

Technical Artist (Regular / Senior)

14 300 PLN - 22 300 PLN gross

Responsibilities

  • Act as primary contact for diagnosing and resolving art pipeline and content issues.
  • Lead implementation of key tech-art features.
  • Support artists and developers by creating and improving technical art workflows, tools and pipelines.
  • Work directly in the engine to implement, debug and optimize content.
  • Verify engine content and ensure assets, materials, shaders, lighting, VFX and related systems are working correctly.
  • Collaborate with programmers to communicate art needs and help translate technical constraints into practical solutions.
  • Identify bottlenecks, workflow issues, and content problems and propose efficient solutions.
  • Help define and maintain best practices for content creation, validation, optimization and integration.

Requirements

  • Proven experience as a Technical Artist in game development.

  • Good knowledge of C++ or similar from a technical art perspective.

  • Solid debugging, troubleshooting, profiling skills of content, rendering, and code using VisualStudio, PIX/RenderDoc, engine profiling tools and commands (or substitutes).

  • Self-driven, flexible and comfortable working in a fast-changing production environment.

  • High-level understanding of the scene rendering pipeline and processes.

  • Good understanding of real-time art pipelines, asset integration, materials, shaders, lighting, and optimization.

  • Good at interdepartmental communication.

  • Nice to have

  • Experience in developing custom tools and scripts to streamline art workflows.

  • Experience with graphics programming and HLSL shader development.

  • Experience creating tools or pipeline improvements for artists.

  • Knowledge of scripting languages such as Python, Blueprint, or similar.

  • Familiarity with DCC tools and content pipelines.

  • We offer

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation.

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

  • Department

  • Tech Art

  • Locations

  • Bielsko-Biała

  • Remote status

  • Fully Remote

  • About Fool's Theory

  • We are Fool’s Theory - a bunch of passionate and creative game developers who share a simple philosophy: we think that letting our enthusiasm run wild and staying flexible with our methods is the perfect recipe for making awesome games.

  • We are constantly looking for experienced and passionate developers to join the crew. If you’ve got what it takes - contact us.

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