About this role
About the Role Technical Animator focused on rigging and skinning for Arma 4. You will build and maintain high-quality animation pipelines, prepare characters for animation and engine integration, collaborating with animators, programmers, and designers. What You'll Do
- Create and maintain high-quality skinning for characters, creatures, and hard-surface animated assets
- Prepare character rigs and animation-ready assets for production
- Work with MotionBuilder for FK/IK rigging, constraints, relation constraints, and procedural rigging
- Cooperate with animators, programmers, and designers on animation implementation
- Help maintain a clean DCC-to-engine animation pipeline
- Troubleshoot rigging, skinning, export, and implementation issues
- Work with node-based tools and technical animation systems
- Report progress and technical risks clearly to the lead or production owner What We're Looking For
- Strong skinning workflow for organic characters and hard-surface assets
- Good knowledge of character-oriented skinning techniques
- Strong knowledge of Autodesk MotionBuilder
- Experience with FK/IK rigging, constraints, relation constraints, and procedural rigging
- Good knowledge of Python and/or MEL scripting
- Understanding of game-engine animation workflows
- Good knowledge of node-based pipelines
- Understanding of animation principles
- Ability to solve technical problems independently
- Team-oriented mindset and clear communication skills
- Ability to cooperate with animators and programmers Nice to Have
- MotionBuilder Character and Character Controls experience
- MoCap workflows and animation retargeting
- Experience with Vicon → MotionBuilder pipelines
- Experience with Unreal Engine, Unity, CryEngine, or proprietary game engines
- Experience with character, creature, or humanoid animation systems
- Basic understanding of export formats and runtime animation constraints Compensation & Benefits
- We offer: A friendly team of people who are enthusiastic about games
- Possibilities for skill development and growth
- All our games for free
- 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution