Talent Apply
Log in
All jobs
BI

Technical Animator (Rigging/Skinning)

Bohemia Interactive
Prague / Brno, Czech Republic
On-site

About this role

About the Role Technical Animator focused on rigging and skinning for Arma 4. You will build and maintain high-quality animation pipelines, prepare characters for animation and engine integration, collaborating with animators, programmers, and designers. What You'll Do

  • Create and maintain high-quality skinning for characters, creatures, and hard-surface animated assets
  • Prepare character rigs and animation-ready assets for production
  • Work with MotionBuilder for FK/IK rigging, constraints, relation constraints, and procedural rigging
  • Cooperate with animators, programmers, and designers on animation implementation
  • Help maintain a clean DCC-to-engine animation pipeline
  • Troubleshoot rigging, skinning, export, and implementation issues
  • Work with node-based tools and technical animation systems
  • Report progress and technical risks clearly to the lead or production owner What We're Looking For
  • Strong skinning workflow for organic characters and hard-surface assets
  • Good knowledge of character-oriented skinning techniques
  • Strong knowledge of Autodesk MotionBuilder
  • Experience with FK/IK rigging, constraints, relation constraints, and procedural rigging
  • Good knowledge of Python and/or MEL scripting
  • Understanding of game-engine animation workflows
  • Good knowledge of node-based pipelines
  • Understanding of animation principles
  • Ability to solve technical problems independently
  • Team-oriented mindset and clear communication skills
  • Ability to cooperate with animators and programmers Nice to Have
  • MotionBuilder Character and Character Controls experience
  • MoCap workflows and animation retargeting
  • Experience with Vicon → MotionBuilder pipelines
  • Experience with Unreal Engine, Unity, CryEngine, or proprietary game engines
  • Experience with character, creature, or humanoid animation systems
  • Basic understanding of export formats and runtime animation constraints Compensation & Benefits
  • We offer: A friendly team of people who are enthusiastic about games
  • Possibilities for skill development and growth
  • All our games for free
  • 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution

Your next opportunity starts here

Prepare, apply, track, interview and get hired — all from one platform, with AI in your corner.

Download app

Or sponsor Premium for someone who's job hunting →