About this role
Job title: Tech Art Lead
About the Role Lead the Tech Art discipline on a new PlayStation project, shaping rigs, pipelines, and workflows to bring iconic characters to life from pre-production through production. You will work closely with art leadership to realize the team’s artistic vision and deliver performant visuals across platforms with autonomy.
What You'll Do
- Lead the Tech Art discipline and define the team’s goals, while contributing as an IC in early project stages
- Build and manage the Technical Art team, mentoring internal Tech Artists and overseeing external Tech Art work
- Collaborate with the Art Director to translate the team’s artistic vision to screen
- Ensure visual aspects of the game are performant across PC and console
- Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions
- Create custom tools to enhance the game's visual fidelity and performance
- Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration
- Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation
- Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges
What We're Looking For
- Experience in rigging workflow & pipeline creation
- Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
- Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
- Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
- Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify concepts for diverse audiences