About this role
About the Role Riot's Sydney-based R&D team is building next-generation features for an exciting, unpublished project. As a Staff Software Engineer (P4), you’ll take technical ownership of key areas within our workstreams. You’ll contribute across the development lifecycle — designing scalable solutions, mentoring teammates, and collaborating cross-functionally to ensure that player and developer experiences meet a high quality bar. What You'll Do
- Lead the design and development of scalable, performant foundational systems around build, release, delivery & the related tooling.
- Drive technical discussions and decision-making across services, engine, and/or tooling components.
- Collaborate with producers, QA, and fellow engineers to scope, implement, and test game features.
- Champion engineering best practices, including code quality, automated testing, and maintainable architecture.
- Debug complex issues in development and live environments, with a player-first mindset.
- Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration.
- Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions.
- Give feedback to product leaders about product direction and player affinity. What We're Looking For
- Required Qualifications:
- 6+ years of professional experience in software engineering, including experience delivering live or shipped products.
- Expert proficiency with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency).
- Experience building systems in a cross-functional team and contributing to cross-team architecture discussions, including contributing to central tech.
- Strong debugging and problem-solving skills in both development and live environments.
- Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines.
- Experience building games.
- Desired Qualifications:
- Bachelor’s degree in Computer Science or equivalent experience.
- Experience working with Unreal Engine.
- Familiarity with systems such as scalable services, build & release pipelines, or telemetry.
- Experience with version control systems like Perforce or Git.
- Prior experience working on global-scale game development or online services.
- Passion for player empathy and a personal relationship with games. Nice to Have Compensation & Benefits
- Our benefits include flexible work schedules, paid time off, paid parental leave, and a suite of Riot perks.
- Medical insurance, employee assistance, wellness fund, and donation matching.
- Learning and development opportunities and a play fund to deepen your knowledge of players and community.