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Staff Developer Experience Engineer

Andreessen Horowitz
San Francisco, CA
On-site

About this role

Staff Developer

Experience

  • Engineer

  • Who we are

  • Atoms is building the machines that power the next era of progress. Over the last decade, software has transformed the digital world. But the physical world, where food is made, minerals are mined, goods are moved, and industries are run, remains far less intelligent, far less efficient, and far more constrained. We’re changing that. Atoms builds Physical AI - real-world robots for the industries that move civilization forward, starting with food, mining, and transport. Our systems are designed to understand, predict, and control the real world with precision, turning complex physical operations into something more reliable, more scalable, and more productive. This work requires more than robotics. It requires deep integration across hardware, software, AI, operations, manufacturing, and real estate. We don’t just build machines in a lab. We deploy them into real environments, operate them, learn from them, and improve them until they work at scale. We are roboticists, engineers, operators, and builders. We believe the next great technology companies will not only transform information, but the physical systems that shape everyday life. If you want to work on hard problems with real-world impact, join us.

What you’ll do

  • We are seeking a foundational Developer

Experience

Engineer to build scalable developer infrastructure powering our autonomous transport initiative. In this role, you will be the first dedicated engineer optimizing developer workflows across our large-scale C++, Python, Go, Rust and embedded firmware codebases. You will eliminate build friction, prevent dependency hell, and architect secure Over-The-Air (OTA) update mechanisms to safely deploy software to our edge vehicle fleet. By empowering our robotics, ML, and software teams with high-speed, reliable tooling, you will directly accelerate the delivery of safe, on-road autonomous transportation. While you may not work on every single aspect of it, the team will own the following scope:

  • CI/CD Infrastructure: Own the build pipelines for Transport's repos: large, multi-language (C++, Python, firmware). Make them fast enough that engineers stop context-switching while they wait.
  • Build System Optimization: Cut build times and make builds reproducible. Bazel or similar; you'll own the build graph, caching, and dependency management.
  • Firmware & Embedded Integration: Automate building and testing embedded firmware and the vehicle OS (e.g., Balena).
  • Over-The-Air (OTA) Deployment: Design and build over-the-air updates for vehicles in the field: staged rollouts, redundancy, and rollback that always works.
  • Repository Architecture: Decide how code is organized (monorepo vs. multi-repo), how artifacts are versioned and stored, and how dependencies are tracked, in a way that still holds up when the team is many times bigger.
  • Hardware-in-the-Loop (HIL) Automation: Wire HIL rigs and simu

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