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Spatial Audio Engineer (Ray Tracing)

Sony Interactive Entertainment

About this role

About the Role We’re seeking a global, cross-disciplinary engineer to advance spatial audio using Ray Tracing to deliver immersive, low-latency sound that enhances player experiences. The role focuses on next-generation spatial audio expressions and involves collaboration with developers and players worldwide to influence real-time audio in a world-class platform.

What You'll Do

  • Design and implement spatial audio representations using Ray Tracing.
  • Develop real-time audio simulation integrated with game engines.
  • Implement physical acoustics algorithms (reflection, diffraction, occlusion, attenuation, localization).
  • Optimize for high performance and low latency under memory constraints.
  • Engage in technical discussions and joint development with global teams.

What We're Looking For

  • Knowledge and implementation experience with Ray Tracing-based spatial representations.
  • Basic acoustics knowledge (waves, reflection, attenuation, localization).
  • Basic understanding of physical computations.
  • Programming ability in C / C++ / assembly or equivalent.
  • Experience developing under performance and memory constraints.

Nice to Have

  • Experience in spatial audio, 3D audio, or HRTF.
  • Game, real-time simulation, or middleware development experience.
  • Interest in algorithm design grounded in mathematics and physics.
  • Passion for using sound to transform user experiences.

Compensation & Benefits

  • Not disclosed in posting.

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