About this role
Job title: Senior/Principal Animator
About the Role Senior/Principal Animator to help define the animation language of Arkheron, a fast-paced competitive PvP game. You’ll shape the feel of every ability, encounter, and moment of impact on a small team, owning features end-to-end from concept to polish.
What You'll Do
- Create high-quality, in-game character animations that bring combat, movement, and moment-to-moment gameplay to life.
- Collaborate closely with designers, engineers, and tech artists to develop combat that feels responsive, readable, and satisfying in a competitive multiplayer environment.
- Partner with animation, engineering, and tech art to shape rigs, tools, and animation systems that improve workflows and elevate quality.
- Own animation features end-to-end, from early exploration and iteration through polish and final implementation.
- Align with the animation team on style, quality bar, and execution, while contributing your own ideas, taste, and problem-solving.
- Participate actively in playtests, evaluating your work through the lens of the player experience and iterating based on feel, clarity, and gameplay impact.
- Balance animation fidelity with gameplay needs, making smart tradeoffs that serve performance, readability, and fun.
- Wear multiple hats in a small, focused team and contribute beyond your core lane when it helps the game or studio.
- Help shape a new IP, contributing creatively and thoughtfully as the game, systems, and pipelines evolve.
What We're Looking For
- Strong experience creating high-quality gameplay animation, ideally across multiple shipped titles.
- Genuine excitement for competitive multiplayer combat and understanding of how animation affects feel, fairness, and clarity.
- Deep understanding of combat systems and how animation drives responsiveness and player satisfaction.
- Experience with animation systems and tools, including in new or evolving engines.
- Comfortable owning work independently, from concept to completion.
- Highly skilled at conveying character through gameplay animation, not just cinematics.
- Push for animation excellence while prioritizing gameplay quality.
- Self-motivated and able to identify what matters most for the game.
- Thrive in highly collaborative, cross-disciplinary teams and communicate clearly with partners in all disciplines.
- Value trust, openness, and diverse perspectives, and enjoy learning from others.
- Growth mindset and commitment to raising the quality bar for both yourself and the team.
- Passionate about the creative process and excited to help build something new together.
Nice to Have
- A reel or portfolio demonstrating gameplay animation in action.
Compensation & Benefits
- Base salary range: $196,500 - $247,133 USD. The offer may be above or below this range depending on experience and level.