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Senior VFX Artist

8Bit
Remote (UK)
Remote

About this role

Inferno Studios Senior VFX Artist

Responsibilities

  • Create and collaborate on high quality, optimized VFX assets across a range of projects with different technical requirements.
  • With a focus on solutions, problem solve technical and artistic challenges relating to VFX production and integration.
  • Keep up to date with emerging tools and workflows in real-time VFX and share this knowledge with the team.
  • Assist with the research and development of new workflows and tools used to increase the efficiency and quality of our VFX services.
  • Attend internal and external meetings with project stakeholders where required.
  • Assist in providing task estimates across the team and logging your own time against project tasks.
  • Train and mentor other members of the team to heighten the skill level of the VFX team.
  • Provide support with art direction and quality assurance of VFX work produced by the team.

Requirements

  • 6+ years of relevant industry experience.
  • Clear and professional communication skills paired with the ability to work collaboratively in a remote team environment.
  • A willingness to learn new tools/ processes and an open-minded approach to development and VFX creation workflows.
  • Impressive portfolio demonstrating a comprehensive understanding of real-time VFX production.
  • Strong understanding of art fundamentals, including colour theory, timing, and composition.
  • Proficient using Blender, Substance Designer, Houdini and EmberGen/ Illugen to create VFX work.
  • Proficient in workflows used to create both realistic and stylized VFX.
  • Strong working knowledge and experience using Unreal Engine including extensive knowledge of Niagara, Shader Creation and Optimisation Practices.
  • Strong knowledge and understanding of optimisation practices.

Desirable Skills:

  • Demonstrable experience of mentoring and coaching junior team members, and conducting peer review sessions.
  • Experience using HLSL to develop shaders in Unreal Engine.
  • Previous experience using proprietary tech/ engines is a plus.
  • 2D VFX/ Animation experience is a plus but not essential.

Benefits

  • Fully Remote Work Environment.
  • 4 Day Work Week (Monday to Thursday).
  • Flexi-Time with Core Hours (10am-3pm).
  • 6 Weeks of Paid Time Off.
  • Perks at Work (Discounts, Rewards & Classes).
  • Team Training & Development Budget.

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