About this role
At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation.
This is a full-time, permanent and in-office position based out of Rockstar’s unique game development studio in the heart of Leeds, England.
What we do
- The Rockstar Games Technical Art team creates, maintains and enhances tools and workflows for artists across our Art, Animation, and VFX teams.
- We create and maintain photogrammetry tools and pipelines, and support live scan sessions.
- We drive innovation and efficiency in our pipelines by continuously researching and developing new technology.
Responsibilities
- Design, develop, and support tools and pipelines in DCC and standalone contexts.
- Develop automated solutions for data processing.
- Stay informed on the latest technology and research related to the art of data pipelines and machine learning.
- Write clear and detailed documentation for tools and workflows.
- Diagnose and solve technical issues affecting artists.
Requirements
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5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar.
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Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape.
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Experience working through a full game production cycle or long-term project.
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A strong understanding of Photogrammetry workflows and software.
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Proficiency in Python.
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Experience with build systems like Jenkins, Airflow, or Celery.
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An understanding of a 3D asset pipeline and color management.
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Ability to think creatively and develop innovative solutions to complex problems.
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Pluses
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Please note that these are desirable skills and are not required to apply for the position.
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A degree in Computer Science or related discipline.
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C++ programming skills.
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Experience working with package management and deployment systems like Rez or PyPi.
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Experience with ML based photogrammetry workflows like Gaussian Splats or Nerfs.