Talent Apply
Log in
All jobs
CS

Senior Rendering/Engine Engineer

Climax Studios
United Kingdom
Remote

About this role

About the Role You will work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects. What You'll Do

  • Turn the art team's vision into shippable, scalable rendering technology
  • Build and improve high-performance rendering features across PC, console and Mac
  • Profile and resolve GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth
  • Work with modern pipeline techniques: GPU-driven culling, indirect command buffers and bindless architectures
  • Contribute to GPU memory management built on modern API features and memory heaps
  • Extend major engines (including Unreal source) and custom C++ architectures What We're Looking For
  • Demonstrable experience in rendering or engine engineering, shipping rendering systems for AAA, film/VFX, XR or simulation
  • Solid experience with modern C++ and confident shader authoring and debugging (HLSL, MSL or GLSL)
  • Production experience with Metal, DirectX 12, Vulkan or GNM/GNMX and the appetite to pick up others
  • Working knowledge of the pipeline: rasterization, compute and an understanding of hardware-accelerated ray tracing
  • Familiarity with modern techniques: PBR, GI, ambient occlusion, volumetrics and post-processing (AA, HDR, tone mapping, motion blur)
  • Comfortable dropping into unfamiliar codebases and making sound technical decisions
  • Solid applied 3D maths, plus technical writing other engineers actually want to read Nice to Have
  • Practical experience with mesh shading pipelines (DX12, Vulkan, Metal)
  • Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures
  • Exposure to ray tracing or compute-driven rendering
  • Unreal Engine source modifications Compensation & Benefits
  • Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life.
  • Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.
  • Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.
  • Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.
  • Parental leave: Family-first policies that support parents and caregivers with flexibility and balance.
  • Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.

Your next opportunity starts here

Prepare, apply, track, interview and get hired — all from one platform, with AI in your corner.

Download app

Or sponsor Premium for someone who's job hunting →