About this role
Senior Level Lighting Artist – Naughty Dog – Sony Interactive Entertainment
What you will do:
- Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually compelling 3D game environments
- Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments
- Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
- Additional responsibilities may be assigned as needed
What skills you will use:
- 3-5 years of industry experience in Film or Games generating final picture
- Has shipped at least one AAA game
- Excellent competency in Autodesk Maya and knowledge of Global Illumination
- Excellent problem-solving skills and the ability to work with little to no supervision
- Thorough understanding of direct/indirect light, luminance / exposure and color-theory
- Proven work experience with generating light-maps, pre-lighting or baked lighting is desired
- Excellent competency in multi-tasking, being able to handle their own workload as well as having the time to help out other artists where needed
As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
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At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$69.09—$86.35 USD
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