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Senior Graphics Programmer, Mobile (iOS/Android)

Sony Interactive Entertainment
San Diego, CA
On-site

About this role

Job title: Senior Graphics Programmer, Mobile (iOS/Android)

About the Role Senior Mobile Graphics Programmer to help advance the visual and technical quality of our MLB The Show title on iOS and Android. Responsible for developing and optimizing real-time graphics systems for mobile, ensuring strong performance, scalability, and visual fidelity across devices. Work on writing and optimizing the mobile rendering engine, debugging graphics and performance issues, and leveraging platform-specific capabilities across Apple and Android ecosystems.

What You'll Do

  • Develop, optimize, and maintain real-time rendering systems and graphics features for mobile platforms (iOS and Android).
  • Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations.
  • Ensure compatibility, stability, and performance across a broad range of mobile devices, from high-end flagship phones/tablets to lower-spec hardware.
  • Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities.
  • Work with platform-specific graphics APIs and technologies such as Metal and Vulkan.
  • Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures.
  • Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams.
  • Debug graphics issues across different chipsets.

What We're Looking For

  • Strong problem-solving abilities and sharp attention to detail; able to work independently and in cross-functional teams.
  • Passion for GPU architecture and real-time rendering innovation.
  • Skilled in profiling and optimizing complex graphics systems; experience shipping high-quality graphics features on constrained mobile hardware.
  • Experience developing mobile graphics for iOS and Android; familiarity with platform-specific graphics APIs (Metal, Vulkan).
  • Strong debugging skills for graphics issues across different chipsets.
  • Ability to write and optimize mobile rendering engines and to collaborate with engineering and art teams.

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