About this role
Engineering
Hybrid
United States
Senior Graphics Engineer
We’re looking for an experienced Graphics Engineer to own shader development, visual effects, and GPU performance for Hexborn.
- You’ll be building the arcane spell effects, environmental atmosphere, and combat VFX that define the game’s dark fantasy identity — while making sure all of it runs cleanly across our target hardware.
- This is a hands-on, high-ownership role. You won’t just be implementing effects from a spec — you’ll be shaping how magic, corruption, and combat look and feel in Hexborn, and profiling relentlessly to keep frame times honest as the scope of raids and dungeons grows.
What You’ll Do
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Design and implement shaders in Shader Graph for character effects, arcane magic, environmental corruption (Graveglass Blight), and combat feedback
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Create and iterate on VFX for spells, hits, area effects, and large-scale raid encounters
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Profile and optimize GPU performance using the Unity Profiler, identifying and resolving bottlenecks across shading, overdraw, and draw calls
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Collaborate closely with combat designers, artists, and animators to translate creative direction into performant, production-ready effects
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Help establish and maintain rendering standards and shader guidelines as the team scales
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What You’ll Need
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Proven professional experience in Unity 6+
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Strong hands-on experience with Shader Graph
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Deep experience with Character & Cloth Shaders
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Deep experience with Environment Shaders (Mesh Painting, Texture Bombing, Procedural Gen, Voxels, etc.)
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Demonstrated ability to profile and optimize using the Unity Profiler
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Practical experience with Unity’s ECS, Burst, and Jobs System
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A track record of creating high-quality visual effects/VFX in a shipped or in-development title
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Experience managing content pipelines with Addressables and/or AssetDatabase
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Comfort working independently in a small, fast-moving team where you’ll own your domain end-to-end
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About Hexborn
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Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack‑and‑slash combat, deep dungeon crawling, guild progression, and player‑driven rivalry set in a world consumed by an ever‑expanding corruption known as the Graveglass Blight.
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Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large‑scale raids to uncover the truth behind their rare ability to fly.
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The demo is live now on Steam
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We’re a small, focused team building something visually distinct — moody, atmospheric, and combat‑driven — and we need an engineer who can make our arcane VFX and lighting hit as hard as our combat feels.
Benefits
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Health & Insurance – Medical, dental, and vision insurance (often 100% employer-covered for the employee, partial for dependents); Life Insurance
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Financial – 401(k) with employer match; Yearly Performance-based Bonus
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Time Off – Unlimited PTO; Paid Holidays; Paid Sick Leave; Parental Leave
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Work Flexibility – Remote/hybrid flexibility; Flexible Working Hours / Core Hours Model
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Professional Growth – Learning & Development budget (conferences, courses, GDC tickets); Game Industry event passes (GDC, PAX, etc.)
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Wellness & Lifestyle – Wellness Stipend (gym, fitness apps); Free snacks/meals (for on-site days once you go hybrid); Home office stipend (for the remote period); Free copy of the game + industry game budget/stipend
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Relocation – Relocation assistance or stipend (relevant once you transition to hybrid on-site)
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Perks & Tools (Hardware)
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MOVE AI markerless motion capture + Z CAM E2-M4 Cameras
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Faceware Mark IV mocap helmets for facial performance capture
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Industry‑grade workstation, built to spec
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Work Arrangement
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We’ll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on‑site schedule.
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Makeshift Software Inc. is the developer and publisher of Hexborn.