About this role
About the Role Riot is seeking a Senior Game Designer (Combat) on the Unpublished R&D Product team to shape early-stage combat-oriented gameplay experiences. You will partner with designers, artists, and engineers to iterate on player-focused designs and tune engaging combat systems. In a small, evolving team, you will create and iterate on combat mechanics and contribute to the direction of future player experiences.
What You'll Do
- Design, implement, and improve combat mechanics and systems that satisfy players and increase confidence in the game concept.
- Seek opportunities for innovative combat design solutions within the genre.
- Create and provide multiple potential designs and solutions.
- Articulate trade-offs and risks between different options.
- Create high level principles and best practices for future combat design work.
- Utilize rapid prototyping and playtesting where applicable to validate solutions.
- Create clear design documentation that can be evaluated and implemented by non-designers.
- Work collaboratively with the design team and other disciplines to create a great holistic experience.
- Collaborate, receive feedback, and iterate towards the highest quality product.
What We're Looking For
- 6+ years of professional experience in Game Design
- Expertise in at least one of the following: Combat Mechanics, Combat Feel, Combat AI, or Character/Camera/Controls
- 3+ years of experience with Unreal Engine (including tools such as Blueprint or equivalent systems)
- Demonstrated ability to design complex systems with strong awareness of player impact and downstream effects
- Deep understanding of gameplay systems and player interaction design
- Strong collaboration and communication skills across disciplines
- Fluency in Mandarin Chinese
Nice to Have
- Experience leading or owning combat design areas
- Experience working on live products or ongoing game updates
- Experience in early-stage development and prototyping environments
- Scripting experience within a game engine on a shipped title
- Familiarity with large-scale game systems and player progression design
- Fluency in spoken and written English