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Senior Game Designer (Combat)

Riot Games, Inc.

About this role

About the Role Riot is seeking a Senior Game Designer (Combat) on the Unpublished R&D Product team to shape early-stage combat-oriented gameplay experiences. You will partner with designers, artists, and engineers to iterate on player-focused designs and tune engaging combat systems. In a small, evolving team, you will create and iterate on combat mechanics and contribute to the direction of future player experiences.

What You'll Do

  • Design, implement, and improve combat mechanics and systems that satisfy players and increase confidence in the game concept.
  • Seek opportunities for innovative combat design solutions within the genre.
  • Create and provide multiple potential designs and solutions.
  • Articulate trade-offs and risks between different options.
  • Create high level principles and best practices for future combat design work.
  • Utilize rapid prototyping and playtesting where applicable to validate solutions.
  • Create clear design documentation that can be evaluated and implemented by non-designers.
  • Work collaboratively with the design team and other disciplines to create a great holistic experience.
  • Collaborate, receive feedback, and iterate towards the highest quality product.

What We're Looking For

  • 6+ years of professional experience in Game Design
  • Expertise in at least one of the following: Combat Mechanics, Combat Feel, Combat AI, or Character/Camera/Controls
  • 3+ years of experience with Unreal Engine (including tools such as Blueprint or equivalent systems)
  • Demonstrated ability to design complex systems with strong awareness of player impact and downstream effects
  • Deep understanding of gameplay systems and player interaction design
  • Strong collaboration and communication skills across disciplines
  • Fluency in Mandarin Chinese

Nice to Have

  • Experience leading or owning combat design areas
  • Experience working on live products or ongoing game updates
  • Experience in early-stage development and prototyping environments
  • Scripting experience within a game engine on a shipped title
  • Familiarity with large-scale game systems and player progression design
  • Fluency in spoken and written English

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