About this role
Art & Tech Art
Hybrid
United States
Senior Environment Artist
We’re looking for an experienced 3D Environment Artist to build the world of Hexborn — terrains, vegetation, and modeled set pieces that hold up under both stylized and photorealistic lighting, a core requirement given our current pivot toward a hybrid aesthetic. You’ll take concept art and turn it into fully realized terrain and environment assets inside Unity, using our terrain toolchain and a modern PBR texturing pipeline.
This is a hands-on, high-ownership role. You won’t just be executing a fixed spec — you’ll be helping shape how our new visual direction translates from concept into explorable environments, working closely with concept artists, level designers, and technical artists throughout.
Our Current Direction
- We’re actively pivoting from a strongly stylized anime style toward a blend of photorealism and anime aesthetics, leaning on kitbashed modular environment pieces to build out our world efficiently.
- For a sense of the kind of asset kits we work with
About Hexborn
Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight.
- Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.
- The demo is live now on Steam
We’re in the midst of an art direction shift — moving from a strongly stylized anime aesthetic into a blend of photorealism and anime influence. We need an environment artist who can help build the cursed ruins, catacombs, and Blight-corrupted landscapes that define that new visual identity, from terrain and foliage through to hero set-dressing.
What You’ll Do
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Build immersive, atmospheric environments — terrain, foliage, ruins, catacombs, and Blight-corrupted landscapes
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Create modular environment kits that enable efficient level building and iteration
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Own the full asset pipeline — from high-poly sculpting and low-poly modeling through to texturing, LODs, and Unity implementation
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Work closely with concept artists to translate 2D designs into 3D environments that preserve the intended mood and composition
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Collaborate with level designers to ensure environments support gameplay flow, encounter design, and player navigation
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Partner with technical artists to establish and maintain texture budgets, shader guidelines, and performance targets for environments
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Iterate based on playtest feedback and art direction reviews to continuously raise environmental quality
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What You’ll Need
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Proven professional experience as a 3D Environment Artist in Unity
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Strong portfolio demonstrating environmental work — terrain, modular kits, props, and full scenes
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Deep experience with PBR texturing pipelines and modern material workflows
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Proficiency with industry-standard tools: Maya/Blender, Substance Painter/Designer, Photoshop
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Strong understanding of level art best practices — composition, scale, lighting, and atmosphere
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Experience optimizing environments for real-time performance (LODs, draw calls, texture memory)
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Familiarity with Unity’s Terrain system and/or third-party terrain tools
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Comfort working within an evolving art direction and iterating based on feedback
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Ability to work independently in a small, fast-moving team where you’ll own your domain end-to-end
Benefits
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Health & Insurance – Medical, dental, and vision insurance (often 100% employer-covered for the employee, partial for dependents); Life Insurance
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Financial – 401(k) with employer match; Yearly Performance-based Bonus
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Time Off – Unlimited PTO; Paid Holidays; Paid Sick Leave; Parental Leave
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Work Flexibility – Remote/hybrid flexibility; Flexible Working Hours / Core Hours Model
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Professional Growth – Learning & Development budget (conferences, courses, GDC tickets); Game Industry event passes (GDC, PAX, etc.)
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Wellness & Lifestyle – Wellness Stipend (gym, fitness apps); Free snacks/meals (for on-site days once you go hybrid); Home office stipend (for the remote period); Free copy of the game + industry game budget/stipend
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Relocation – Relocation assistance or stipend (relevant once you transition to hybrid on-site)
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Perks & Tools (Hardware)
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Studio access to premium texture libraries: GameTextures, Quixel Megascans, and Poliigon
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MOVE AI markerless motion capture + Z CAM E2-M4 Cameras
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Faceware Mark IV mocap helmets for facial performance capture
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Industry-grade workstation, built to spec
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Work Arrangement
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We’ll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.
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Makeshift Software Inc. is the developer and publisher of Hexborn.
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Apply now