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Senior Environment Artist

8Bit
Hybrid, United States
Hybrid

About this role

Art & Tech Art

Hybrid

United States

Senior Environment Artist

We’re looking for an experienced 3D Environment Artist to build the world of Hexborn — terrains, vegetation, and modeled set pieces that hold up under both stylized and photorealistic lighting, a core requirement given our current pivot toward a hybrid aesthetic. You’ll take concept art and turn it into fully realized terrain and environment assets inside Unity, using our terrain toolchain and a modern PBR texturing pipeline.

This is a hands-on, high-ownership role. You won’t just be executing a fixed spec — you’ll be helping shape how our new visual direction translates from concept into explorable environments, working closely with concept artists, level designers, and technical artists throughout.

Our Current Direction

  • We’re actively pivoting from a strongly stylized anime style toward a blend of photorealism and anime aesthetics, leaning on kitbashed modular environment pieces to build out our world efficiently.
  • For a sense of the kind of asset kits we work with

About Hexborn

Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight.

  • Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.
  • The demo is live now on Steam

We’re in the midst of an art direction shift — moving from a strongly stylized anime aesthetic into a blend of photorealism and anime influence. We need an environment artist who can help build the cursed ruins, catacombs, and Blight-corrupted landscapes that define that new visual identity, from terrain and foliage through to hero set-dressing.

What You’ll Do

  • Build immersive, atmospheric environments — terrain, foliage, ruins, catacombs, and Blight-corrupted landscapes

  • Create modular environment kits that enable efficient level building and iteration

  • Own the full asset pipeline — from high-poly sculpting and low-poly modeling through to texturing, LODs, and Unity implementation

  • Work closely with concept artists to translate 2D designs into 3D environments that preserve the intended mood and composition

  • Collaborate with level designers to ensure environments support gameplay flow, encounter design, and player navigation

  • Partner with technical artists to establish and maintain texture budgets, shader guidelines, and performance targets for environments

  • Iterate based on playtest feedback and art direction reviews to continuously raise environmental quality

  • What You’ll Need

  • Proven professional experience as a 3D Environment Artist in Unity

  • Strong portfolio demonstrating environmental work — terrain, modular kits, props, and full scenes

  • Deep experience with PBR texturing pipelines and modern material workflows

  • Proficiency with industry-standard tools: Maya/Blender, Substance Painter/Designer, Photoshop

  • Strong understanding of level art best practices — composition, scale, lighting, and atmosphere

  • Experience optimizing environments for real-time performance (LODs, draw calls, texture memory)

  • Familiarity with Unity’s Terrain system and/or third-party terrain tools

  • Comfort working within an evolving art direction and iterating based on feedback

  • Ability to work independently in a small, fast-moving team where you’ll own your domain end-to-end

Benefits

  • Health & Insurance – Medical, dental, and vision insurance (often 100% employer-covered for the employee, partial for dependents); Life Insurance

  • Financial – 401(k) with employer match; Yearly Performance-based Bonus

  • Time Off – Unlimited PTO; Paid Holidays; Paid Sick Leave; Parental Leave

  • Work Flexibility – Remote/hybrid flexibility; Flexible Working Hours / Core Hours Model

  • Professional Growth – Learning & Development budget (conferences, courses, GDC tickets); Game Industry event passes (GDC, PAX, etc.)

  • Wellness & Lifestyle – Wellness Stipend (gym, fitness apps); Free snacks/meals (for on-site days once you go hybrid); Home office stipend (for the remote period); Free copy of the game + industry game budget/stipend

  • Relocation – Relocation assistance or stipend (relevant once you transition to hybrid on-site)

  • Perks & Tools (Hardware)

  • Studio access to premium texture libraries: GameTextures, Quixel Megascans, and Poliigon

  • MOVE AI markerless motion capture + Z CAM E2-M4 Cameras

  • Faceware Mark IV mocap helmets for facial performance capture

  • Industry-grade workstation, built to spec

  • Work Arrangement

  • We’ll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.

  • Makeshift Software Inc. is the developer and publisher of Hexborn.

  • Apply now

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