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Senior Character Artist

8Bit
Remote (initially), transitioning to hybrid on-site
Hybrid

About this role

What You’ll Do

  • Model 3D characters — heroes, guild allies, and enemies — from concept art through to final, game‑ready assets

  • Execute both stylized and photorealistic character work as Hexborn transitions from a strongly stylized anime aesthetic toward a blended anime/photorealism look (see reference above)

  • Translate 2D concept art into accurate, production‑ready rigged 3D models

  • Build clean, animator‑friendly control rigs that make posing and animation efficient

  • Collaborate with concept artists, animators, and riggers to maintain visual and technical consistency across the character roster

  • Contribute to defining and documenting character pipeline standards as our art direction evolves

  • What You’ll Need

  • Proven professional experience as a Character Artist in games, with a strong portfolio demonstrating humanoid and creature work

  • Deep expertise in sculpting, retopology, UV mapping, and baking workflows

  • Strong proficiency with industry‑standard tools: ZBrush, Maya/Blender, Substance Painter/Designer, Photoshop

  • Solid understanding of human and creature anatomy, form, and proportion

  • Experience with PBR texturing pipelines and modern material workflows

  • Familiarity with rigging concepts and deformation requirements (joint placement, skinning, blendshapes)

  • Experience implementing characters in Unity and optimizing them for real‑time performance

  • Ability to work within an evolving art direction and iterate based on feedback

  • Comfort working independently in a small, fast‑moving team where you’ll own your domain end‑to‑end

Nice to have:

  • Basic Python scripting experience for building or customizing Blender plugins/tools

  • Experience with Geometry Nodes

  • Perks & Tools (Hardware)

  • MOVE AI markerless motion capture + Z CAM E2-M4 Cameras

  • Faceware Mark IV mocap helmets for facial performance capture

  • Industry‑grade workstation, built to spec

  • Benefits & Compensation

  • Health & Insurance – Medical, dental, and vision insurance (often 100% employer‑covered for the employee, partial for dependents); Life Insurance

  • Financial – 401(k) with employer match; Yearly Performance‑based Bonus

  • Time Off – Unlimited PTO; Paid Holidays; Paid Sick Leave; Parental Leave

  • Work Flexibility – Remote/hybrid flexibility; Flexible Working Hours / Core Hours Model

  • Professional Growth – Learning & Development budget (conferences, courses, GDC tickets); Game Industry event passes (GDC, PAX, etc.)

  • Wellness & Lifestyle – Wellness Stipend (gym, fitness apps); Free snacks/meals (for on‑site days once you go hybrid); Home office stipend (for the remote period); Free copy of the game + industry game budget/stipend

  • Relocation – Relocation assistance or stipend (relevant once you transition to hybrid on‑site)

  • Work Arrangement

  • We’ll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on‑site schedule.

  • Makeshift Software Inc. is the developer and publisher of Hexborn.

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