About this role
What You’ll Do
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Model 3D characters — heroes, guild allies, and enemies — from concept art through to final, game‑ready assets
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Execute both stylized and photorealistic character work as Hexborn transitions from a strongly stylized anime aesthetic toward a blended anime/photorealism look (see reference above)
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Translate 2D concept art into accurate, production‑ready rigged 3D models
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Build clean, animator‑friendly control rigs that make posing and animation efficient
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Collaborate with concept artists, animators, and riggers to maintain visual and technical consistency across the character roster
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Contribute to defining and documenting character pipeline standards as our art direction evolves
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What You’ll Need
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Proven professional experience as a Character Artist in games, with a strong portfolio demonstrating humanoid and creature work
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Deep expertise in sculpting, retopology, UV mapping, and baking workflows
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Strong proficiency with industry‑standard tools: ZBrush, Maya/Blender, Substance Painter/Designer, Photoshop
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Solid understanding of human and creature anatomy, form, and proportion
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Experience with PBR texturing pipelines and modern material workflows
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Familiarity with rigging concepts and deformation requirements (joint placement, skinning, blendshapes)
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Experience implementing characters in Unity and optimizing them for real‑time performance
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Ability to work within an evolving art direction and iterate based on feedback
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Comfort working independently in a small, fast‑moving team where you’ll own your domain end‑to‑end
Nice to have:
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Basic Python scripting experience for building or customizing Blender plugins/tools
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Experience with Geometry Nodes
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Perks & Tools (Hardware)
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MOVE AI markerless motion capture + Z CAM E2-M4 Cameras
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Faceware Mark IV mocap helmets for facial performance capture
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Industry‑grade workstation, built to spec
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Benefits & Compensation
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Health & Insurance – Medical, dental, and vision insurance (often 100% employer‑covered for the employee, partial for dependents); Life Insurance
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Financial – 401(k) with employer match; Yearly Performance‑based Bonus
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Time Off – Unlimited PTO; Paid Holidays; Paid Sick Leave; Parental Leave
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Work Flexibility – Remote/hybrid flexibility; Flexible Working Hours / Core Hours Model
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Professional Growth – Learning & Development budget (conferences, courses, GDC tickets); Game Industry event passes (GDC, PAX, etc.)
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Wellness & Lifestyle – Wellness Stipend (gym, fitness apps); Free snacks/meals (for on‑site days once you go hybrid); Home office stipend (for the remote period); Free copy of the game + industry game budget/stipend
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Relocation – Relocation assistance or stipend (relevant once you transition to hybrid on‑site)
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Work Arrangement
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We’ll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on‑site schedule.
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Makeshift Software Inc. is the developer and publisher of Hexborn.