About this role
Senior Art Director
Location: Tokyo, Japan
About us: Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles.
Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe.
Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.
About the Role
- As a Senior Art Director, you will oversee 2D art, sales art, and UI/UX across the game.
- You will be expected to quickly understand the direction and priorities presented by management and translate them into concrete visuals, production plans, and team actions.
- Beyond quality, you will judge priorities based on speed, cost, and feasibility, building and operating a production structure that delivers necessary assets promptly while collaborating with internal members and external partners.
- You will also drive the adoption and integration of generative AI within the team — not merely as an auxiliary tool, but as part of the production pipeline covering planning, design exploration, mass production, revisions, and quality control.
You will have the opportunity to:
Management of the art team (2D art, sales art, UI/UX)
- Provide clear direction, feedback, and approval standards to staff in each area and to external partners
- Understand the characteristics and skills of team members and make appropriate assignments according to project status
- Provide direction yourself as needed, leading production through paint-overs, layout adjustments, and reference creation
Responding to top-down direction
- Accurately understand requests and direction from management, directors, and game designers, and quickly convert them into actionable production plans
- Propose realistic production methods and alternatives that balance quality, cost, and schedule
- Clearly communicate decided directions to the team to minimize misalignment and rework
Supervision of 2D art
- Oversee all 2D art used in the game, including characters, backgrounds, props, and event visuals
- Define and manage the art
- Maintain brand consistency across all in-game elements and marketing materials
Supervision of sales art
- Plan and supervise sales art used in stores, advertisements, social media, campaigns, and in-game events
- Collaborate with the marketing team to produce creative aligned with promotional goals and target audiences
- Manage brand expression so that the impressions of the main game and sales art do not diverge significantly
Supervision of UI/UX
- Oversee the overall UI design, screen composition, information architecture, and operational experience of the game
- Collaborate with UI/UX designers, game designers, and engineers to make design decisions grounded in implementation feasibility
- Identify issues with existing screens and features, and propose improvements that account for both impact and cost
AI-driven production advancement
- Improve efficiency in concept development, design exploration, layout, variation production, and revision work using generative AI and AI-assisted tools
- Continuously evaluate new AI models and production tools, and propose methods for introducing them into actual projects
- Establish appropriate AI operation rules with consideration for copyright, licensing, and brand consistency
Qualifications
- Practical art experience in the game industry
- Experience developing and operating globally released mobile games or live-service games
- Experience managing or leading an art team or multiple creators
- High-level expertise in at least one of: 2D art, sales art, or UI/UX
- Ability to make appropriate judgments and provide feedback from the perspective of purpose, quality, and user experience even outside one's own area of specialization
- Ability to understand direction from management and directors and translate it into concrete production actions
- Ability to respond flexibly and with a sense of speed in an environment where priorities and specifications change
- Judgment that balances quality, schedule, cost, and resources
- Communication skills to convey clear, constructive feedback to internal members and external partners
- Practical experience with production tools relevant to the role, such as Photoshop, Illustrator, Figma, and Clip Studio Paint
- A positive attitude toward AI-driven asset production, with the ability to drive its adoption and use within the team
- A portfolio demonstrating game art, sales art, and/or UI/UX work you have personally handled
Nice to Have:
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Practical experience as an Art Director, Art Manager, or Lead Artist
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Experience managing across multiple areas among 2D art, sales art, and UI/UX
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Experience producing marketing art for user acquisition ads, store creatives, social media, and event campaigns
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Experience improving visuals based on KPI and creative test results
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Game development experience using Unity or Unreal Engine
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Production experience using generative AI features such as Midjourney, Stable Diffusion, ChatGPT, Gemini, and Photoshop's generative AI functions
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Experience building reproducible visual production workflows using AI models, LoRA, ControlNet, ComfyUI, etc.
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Experience with external vendor selection, ordering, feedback, and quality control
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Experience collaborating with members across multiple locations, languages, and areas of expertise
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Experience developing production guidelines, production guides, style guides, prompt templates, and review flows
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求める人物像
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指示を待つのではなく、目的を理解したうえで必要なアクションを自ら考え、実行できる方
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トップダウンで提示される方針や急な優先順位の変更に対し、前向きかつ柔軟に対応できる方
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完璧な条件が整うまで待つのではなく、限られた時間と情報の中で最善の判断を行い、素早く形にできる方
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品質へのこだわりを持ちながら、ビジネス上必要なスピードやコストにも意識を持てる方
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自ら手を動かすことと、チームへ適切に仕事を任せることの両方ができる方
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AIをクリエイターの代替ではなく、表現の可能性と制作効率を高める手段として活用できる方
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既存の制作方法に固執せず、新しいツールやワークフローを積極的に試し、チームへ展開できる方
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異なる意見を尊重しながらも、必要な場面では明確な判断を下し、制作を前進させられる方