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Senior 3D Generalist Artist

Mythwright
Remote (London, England, United Kingdom; United Kingdom) Posted Oct 29, 2026
Full-timeRemote

About this role

Role Overview

We’re looking for a Senior 3D Generalist Artist to work on a Simulation Game. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players.

Key Responsibilities

  • 1 - Create Game-Ready Art

  • You’ll mainly be working on modular environments, props, set dressing and character / creature work

Success looks like:

  • Understanding our art ethos and working autonomously with high level direction

  • Grasping the project art style and adapting quickly

  • Understanding how to construct modular environments and working to a grid

  • Rapid output by focusing on getting the core elements right rather than superficial details

  • 2 - Be a Force Multiplayer, Not Just an Asset Maker

  • There’s more to it than just creating assets, it’s about being an invaluable team member.

Success looks like:

  • Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between

  • Joining playtests and contributing to the game experience beyond art

  • Identifying risks and constraints early and redirecting effort when needed

  • Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum

  • 3 - Implement Assets in Engine

  • You’re not just handing off art assets, you’re implementing them in-engine.

Success looks like:

  • Importing, setting up and hooking up assets
  • Correctly handling setup for materials, prefabs, folders and naming etc
  • Fixing materials, collision and general art bugs in engine
  • Spotting inefficiencies and offering better solutions
  • Keeping assets and scenes well optimized without sacrificing the game’s vision

Requirements

  • Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility.

  • Broad artistic & technical skillset: Environments, props, characters / creatures.

  • Confident in Unreal Engine; asset implementation and fixing art bugs.

  • Happy to prioritize speed & efficiency.

  • Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.

  • General understanding of supporting optimization and performance for single player and online multiplayer titles (from an art POV).

  • Bonus skills: Rigging, VFX, UI, Tech Art skills, Concept Art

  • Please Note: This is a full-time, remote-working position, open to anyone within the UK & Europe.

Benefits

  • Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

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