About this role
Job title: QA Engineer (Contract)
About the Role We’re hiring the first QA hire for Stormforge, Roboto Games' stylized open-world survival crafting game. You’ll establish our testing strategy and ensure quality as Stormforge enters Early Access, covering both single-player and multiplayer experiences.
What You'll Do
- As the first QA hire on a small team, you will establish our testing strategy to ensure the quality of Stormforge when it goes into Early Access
- Develop test plans for the game covering single player and multiplayer
- Combine exploratory gameplay testing with targeted automated tests where they provide the most value
- Architect, implement and manage testing automations where it makes sense
- Work closely with the engineering team to find and document reproducible bugs in our task tracking system
- Test multiplayer systems including world persistence, synchronization, and edge cases
- Help prioritize issues appropriately for an Early Access launch
- Test core survival gameplay loops including crafting, combat, building systems, and progression
- Provide feedback to the team across all aspects of the game (including design, UI/UX and player experience)
What We're Looking For
- 2+ years of experience with video game QA including QA engineering
- Prior shipped game on PC
- Very comfortable with Unity, Git
- Familiarity with C# for debugging or writing test tools
Nice to Have
- Experience with CI/CD test pipeline
- Familiarity with AI assisted test development
- Passionate about survival crafting games
- Game design experience is a plus
Compensation & Benefits
- Contract: Start March 2026, End October 2026 (could be extended)
- Hours: 30-40 per week; Independent contractor; monthly invoicing; standard work-for-hire/IP assignment
- Rate: based on experience and location; please include your expected hourly rate
- Location: Remote (Anywhere; team works on Pacific Time)