About this role
Product Designer
Job Overview
Location: Remote Salary: USD 70,000 - 125,000 yearly Employment Type: Full-time Work Arrangement: Remote Sector: Education & Training Experience Level: Entry Level (0-2 years) Application Deadline: November 8, 2026
About the Company
Minerva Project is dedicated to nurturing critical wisdom for the betterment of the world, with a primary focus on revolutionizing higher education. The organization has built Minerva University from the ground up, earning recognition as the most innovative university globally for its unique approach. This includes an unbiased admissions process, seminar-style classes, and a distinctive global experience for students over four years.
Minerva is now expanding its influence by partnering with educational institutions worldwide. Their methodology, which emphasizes active participation, deliberate practice, and other empirically proven learning methods, is powered by the Minerva Forum. This platform is built on leading research in the science of learning, enabling the rapid development of sophisticated, skills-based programs designed to address modern educational challenges.
Job Description Minerva Project is seeking a talented Product Designer to join our globally distributed team.
In this role, you will be instrumental in transforming complex software into clear and usable experiences. You will collaborate closely with fellow designers, engineers, and leadership to guide designs from initial problem understanding through implementation and ongoing review.
We welcome candidates at all levels, from junior to senior. Junior designers will receive mentorship and guidance on defined projects. Mid-level designers will independently manage and execute product design tasks. Senior designers will take ownership of broader, more ambiguous challenges and contribute to cross-product design patterns.
Required Skills
- Figma
- Prototyping
- Design Systems
- Accessibility
- Responsive Web Design
- Interaction Design
- Visual Clarity
- User Research
- Support Feedback Analysis
- Usage Data Analysis
- Written Communication
- Critique Reception
- Problem Framing
- Pattern Improvement
- Design Decision Explanation
Key Responsibilities
- Understand user workflows and identify pain points in the current experience.
- Map user flows and create designs and prototypes using Figma.
- Design clear and accessible interfaces, including layouts, hierarchy, and responsive behavior.
- Write clear and concise labels, instructions, and error messages.
- Work with the existing design system, reusing components and identifying needs for new patterns.
- Collaborate with engineering to ensure consistency between Figma designs and the implemented product.
- Explore design options, explain their strengths and limitations, and make practical tradeoffs considering technical constraints.
- Ensure designs are clear and well-documented for easy implementation and review.
- Review implemented features, identify confusing interactions, and assist in their resolution.
- Learn from real user behavior to inform future design decisions.
Qualifications
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A portfolio showcasing software design work, including contributions, reasoning, and use of feedback.
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For experienced candidates, evidence of shipped work and collaboration with engineers.
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A portfolio demonstrating interaction design, visual clarity, and thoughtful handling of complex workflows.
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Working knowledge of Figma, including components and prototyping.
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Willingness to develop skills within an established design system.
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Understanding of accessibility and responsive web design principles.
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Ability to identify missing information, ask pertinent questions, and make progress in uncertain situations.
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Clear written communication and openness to critique.
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Ability to explain design decisions to diverse audiences.
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Clear communication about progress, questions, and blockers in a distributed team environment.
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For senior candidates: evidence of framing ambiguous problems, improving cross-workflow patterns, and mentoring teammates.
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Benefits & Perks
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Competitive salary and benefits
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Work with authentic, thoughtful, and driven colleagues
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Contribute to a mission-driven organization focused on improving education globally
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About This Role
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In the rapidly evolving landscape of educational technology, Minerva Project is at the forefront of transforming higher education globally. This role is pivotal in shaping user experiences for complex software that aims to revolutionize learning. You will leverage industry-standard keywords such as UI/UX design, Figma, design systems, and accessibility to create intuitive interfaces. Your impact will directly influence user engagement and the scalability of Minerva's innovative educational platform, contributing significantly to the organization's mission and ROI.
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Who Should Apply
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How to Stand Out When Applying
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Posted Date
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October 26, 2026
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View original job posting
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