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Principle Combat Animator

8Bit
Hybrid (Remote and On-site), United Kingdom
Hybrid

About this role

Principle Combat Animator

Role We are looking for a highly experienced Gameplay Animator/ Combat Designer to own the creation, implementation and feel of character combat from Maya through to Unreal Engine 5.6/5.8.

This is a hands-on hybrid role for someone who combines excellent combat animation with strong gameplay design instincts and the technical ability to implement, debug and iterate directly in-engine.

You will be expected to take a combat mechanic from an idea to something that feels great in the player’s hands — creating and modifying animations, implementing them in Unreal, tuning timings and gameplay values, and solving technical problems as required.

Responsibilities

  • Work alongside Lead Gameplay Designer and help to realize the project gameplay feel through animation and implementation.

  • Design, prototype and iterate player and enemy combat mechanics.

  • Create and manipulate high-quality combat animation in Maya and fully implement it in Unreal Engine.

  • Own combat feel: responsiveness, weight, impact, timing, anticipation, recovery, readability and player control.

  • Build and modify Animation Blueprints, Montages, state logic, blends, notifies, root motion and Motion Warping.

  • Tune gameplay values including attack timings, movement, rotation, recovery, interrupts, hit reactions and combo behaviour.

  • Rapidly playtest and iterate across animation, Blueprint and gameplay parameters until combat feels right.

  • Assist with gameplay cameras for regular combat and special in-game moments such as executions etc.

  • Diagnose and solve animation and gameplay implementation problems independently, collaborating with engineers where deeper code changes are required.

  • Essential

  • Significant professional experience in gameplay animation and combat design on PC or console titles.

  • Expert, technical hands-on Unreal Engine experience/implementation and strong Maya character animation skills.

  • Proven ability to take animation from Maya through to fully playable implementation.

  • Deep understanding of action/melee combat, including attacks, combos, hit reactions, dodges, blocks, parries, targeting and enemy interactions.

  • Strong subjective judgement around combat feel, not simply animation quality.

  • Technically confident with UE5+ Animation Blueprints, Montages, Blueprints, root motion, Motion Warping, IK and related animation systems.

  • Comfortable changing both animation and gameplay values to achieve the desired result.

  • Highly self-sufficient, iterative and able to identify and solve technical problems rather than working within strict disciplinary boundaries.

  • The ideal candidate sits at the intersection of Gameplay Animator, Combat Designer, and Technical Animator — someone capable of owning combat from concept through to final playable feel.

What We Offer

  • Join a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio.
  • Work on market-leading AAA titles and IP with globally reputable studio and publisher partners.
  • Be part of a sustainably growing game developer studio as we consciously expand our team and projects on a case-by-case basis.
  • Learn within an independent studio across a wide range of projects and opportunities both internal and external.

Apply now

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