About this role
Description
- Our client is looking for a Principal Engineer to help build and lead their new studio in Poland. This is a senior technical role overseeing one or more projects, guiding engineers, and helping shape the engineering team from the ground up.
Responsibilities
- Work closely with project leadership and Technical Directors to identify, prioritize, and implement improvements to engine workflows.
- Act as a primary point of contact for the wider development team on all engine-related topics.
- Exact responsibilities vary based on the project.
- Design, implement, and optimize engine-level systems, with responsibilities varying depending on the project’s needs.
- Ensure adherence with platform-specific requirements and certifications.
- Support and guide other engineers on engine-related challenges; provide technical input and best practices.
Requirements
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10+ years of experience in game development or engine programming.
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Strong generalist or rendering engineering background.
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At least one shipped AAA title in a similar role.
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Deep, practical knowledge of C/C++.
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Proven experience shipping games on multiple platforms.
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Fluent English, both written and spoken.
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Nice to have
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Co-development experience with external partners.
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Experience with both Unreal Engine and a proprietary/in-house engine.
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Experience leading or mentoring other engineers.
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What they offer
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Key role in building and shaping a new Polish studio and its engineering culture.
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Opportunity to work on substantial, high-quality projects in Unreal.
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Competitive compensation package.
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B2B contract
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Hybrid work from the office in Warsaw
About the company
The company is one of the world’s largest independent video game developers with 80+ shipped titles. They partner with the top companies in the gaming industry to co-develop and support AAA game creation at the highest level.
Studio size: 200 people. Platform: PC/Console. Engine: Unreal Engine 4, proprietary-engines.