About this role
Job title: PlayStation Audio Software Platform Engineer
About the Role PlayStationのオーディオソフトウェア基盤を支える根幹設計・実装を担います。埋め込み環境での音声処理・データフローを最適化し、ハードウェア特性を踏まえた低レイテンシ実現とパフォーマンス調整を行います。
What You'll Do
- Design and implement the PlayStation audio software foundation layer.
- Implement audio processing and data flow using Audio CODEC.
- Develop high-efficiency, low-latency audio processing mindful of audio signal processing considerations.
- Optimize audio features in embedded environments.
- Perform performance tuning considering hardware characteristics.
What We're Looking For
- Programming skills with Audio CODEC
- Basic understanding of audio signal processing
- Embedded software development experience
- Proficiency in C / C++ / Assembly
- Low-level debugging and problem-solving ability
Nice to Have
- Real-time audio processing experience
- OS, driver, and middleware development experience
- Ability to find value in platform-level foundational work