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Level Designer

Mundfish
Posted Jul 16, 2026

About this role

We are looking for a detail-oriented and precise Level Designer with a strong understanding of how multiplayer maps work and how to make our worlds engaging and immersive. In this role you will design, prototype, and refine game locations to create engaging and balanced gameplay experiences for players.

What you'll do

  • Designing and prototyping new game locations
  • Developing new puzzles and creating their variations
  • Creating and maintaining project documentation for game locations
  • Planning and shaping the content and layout of gameplay spaces
  • Implementing various content and features into levels, working with Blueprints
  • Testing own locations, gathering feedback, and iterating based on it

What we're looking for:

  • At least 2 years of experience in a Level Designer role
  • Experience designing multiplayer (PvP) levels and understanding balance principles
  • Confident use of Unreal Engine: level assembly, basic Blueprint logic, collision setup, triggers, and navigation
  • Understanding of spatial readability and gameplay pacing in shooter design
  • Ability to prototype quickly and iteratively refine levels based on playtests and feedback
  • Personal qualities: strong communication skills, initiative, and responsibility

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