About this role
Leading 3D Environment Artist for an unannounced Fortnite project, working remotely on a freelance basis. You will contribute to the full cycle of creating 3D character models and textures as part of a world-class team.
What You'll Do
- Create end-to-end 3D character models suitable for in-game use
- Sculpt organic shapes and fabrics in ZBrush
- Perform hard surface modeling in Maya with smooth tool, including retopology and UV mapping
- Bake texture maps and ensure clean, production-ready textures
- Collaborate with art directors, adhere to deadlines, and iterate based on feedback
- Maintain a remote workstation and communicate effectively with the team
What We're Looking For
- At least five years of commercial experience in a similar role
- Proficiency in ZBrush for organic shapes and fabrics
- Proficiency in Maya for hard surface modeling, retopology, UV mapping, and texture baking
- Strong ability to work in a deadline-driven environment with a high level of responsibility and responsiveness to feedback
- Fluency in Russian; remote work setup with Windows 11+ and up-to-date software
Nice to Have
- Experience with hand-painted textures
- Familiarity with Fortnite aesthetics or game character art
Compensation & Benefits
- Full-time remote work (note: the posting mentions freelance and full-time; compensation type will be discussed)
- Paid vacation and sick leave
- New Year bonus if you work in the studio for more than half a year
- Opportunity to work on world-class projects with top specialists in the industry