About this role
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Sound Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
-
Execute the Creative Sound Design Vision
-
Lead, support and train the Sound Design Team
-
Distribute tasks to the Sound Design Team
-
Review and sign-off tasks for the Sound Design Team
-
Support to develop the Creative Sound Design Vision
-
Manage the collaboration with our outsourcing partners
-
Collaborate closely with and report to the Head of Audio
-
Collaborate closely with the Audio Leadership team
-
Communicate with Stakeholders, Producers and Feature Teams
Requirements
-
Full project loop as a Senior Sound Designer or Sound Design Lead on a AAA title, ideally in medium/large teams
-
Lead experience within Sound Design teams
-
Proficiency in Jira
-
Proficient in building up, maintaining and delivering a Sound Design Vision
-
Solid understanding of the Game Audio pipeline from Asset to Soundscape
-
Profound mastering of Wwise
-
Profound general audio production knowledge: how assets are created, mixed and mastered
-
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to Haves
-
Worked on an RPG
-
Proficient knowledge of Foley and Field recordings
-
Good understanding of script systems to create customized scalable automated solutions
-
Basic knowledge in programming (C# / C++)
What we offer
-
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
-
An open, collaborative environment where ideas are welcome and encouraged
-
A managerial team consisting of highly experienced game developers at the top of their fields
-
Sharing hobbies and passions with like-minded colleagues
-
Inclusive environment with many activities organized by the studios or the employees
-
Commitment to making the best game possible for the fans, including listening to community feedback