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Graphics Programmer Internship

Larian Studios
Barcelona Posted Sep 4, 2026
Full-timeOn-site

About this role

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Help to maintain and extend our proprietary engine’s graphics stack (Global illumination, particle simulation, custom materials, post-process effects, culling, texture or visual streaming …).

  • Work closely together with the content production teams, (Tech) Art, level design, VFX … to implement visual effects of topnotch quality.

  • Write robust, performant, well tested and maintainable code.

  • Be an active participant in the design and production of the game; the technical side of the creative team!

Requirements

  • Good knowledge of C++

  • Knowledge of the DirectX 12 API and HLSL

  • Understand concepts like GPU driven rendering, culling, deferred rendering, lighting, and post processing

  • Open minded, willing to experiment and iterate over a specific feature

  • Good communication skills in English

  • You are a team player and willing to take responsibility

  • Problem-solving skills

  • Willingness to work full-time on-site at our Barcelona studio

  • Proven track record: share your portfolio with explicit work you have done.

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel

  • An open, collaborative environment where ideas are welcome and encouraged

  • A managerial team consisting of highly experienced game developers at the top of their fields

  • Sharing hobbies and passions with likeminded colleagues

  • Inclusive environment with many activities organized by the studios or the employees

  • Commitment to making the best game possible for the fans, including listening to community feedback

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