About this role
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
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Help to maintain and extend our proprietary engine’s graphics stack (Global illumination, particle simulation, custom materials, post-process effects, culling, texture or visual streaming …).
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Work closely together with the content production teams, (Tech) Art, level design, VFX … to implement visual effects of topnotch quality.
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Write robust, performant, well tested and maintainable code.
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Be an active participant in the design and production of the game; the technical side of the creative team!
Requirements
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Good knowledge of C++
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Knowledge of the DirectX 12 API and HLSL
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Understand concepts like GPU driven rendering, culling, deferred rendering, lighting, and post processing
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Open minded, willing to experiment and iterate over a specific feature
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Good communication skills in English
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You are a team player and willing to take responsibility
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Problem-solving skills
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Willingness to work full-time on-site at our Barcelona studio
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Proven track record: share your portfolio with explicit work you have done.
What we offer
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An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
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An open, collaborative environment where ideas are welcome and encouraged
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A managerial team consisting of highly experienced game developers at the top of their fields
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Sharing hobbies and passions with likeminded colleagues
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Inclusive environment with many activities organized by the studios or the employees
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Commitment to making the best game possible for the fans, including listening to community feedback