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Gran Turismo Production Staff

Sony Interactive Entertainment
Tokyo Studio or Fukuoka Atelier, Japan
On-site

About this role

Job title: Gran Turismo Production Staff

About the Role Now hiring staff for the production of Gran Turismo at Polyphony Digital, a 100% subsidiary of Sony Interactive Entertainment. The role contributes to delivering the Gran Turismo driving simulator by applying advanced art and technology across development. 実施期間: 夏期(6-9月)および春期(2月-3月)。面接合格者の希望をメンターと調整の上、4週間程度の期間を決定します。

What You'll Do

  • Houdini-based physically-based cloud simulation implementation and experiments.
  • Experiments with neural networks for efficient HDR image compression.
  • Integration of Ray Guiding-based lightmap noise reduction into iris (GT development ray tracing renderer).
  • Embedding and extending Python scripting capabilities into the internal game engine.
  • Impulse response generation using ray tracing for acoustic simulation with reverberation.
  • Apply natural language and image-based semantic search to internal interview images.
  • Split and accelerate Jenkins jobs for GT UI build.

What We're Looking For

  • Interest or experience in Houdini-based physics-based cloud simulation.
  • Experience with neural networks for HDR image compression or willingness to explore.
  • Knowledge of Ray Guiding and lightmap noise reduction techniques in a ray-tracing renderer (iris) used in GT.
  • Experience with Python scripting and extending internal game engine.
  • Experience with acoustic simulation using ray tracing and impulse response generation.
  • Familiarity with semantic search combining natural language and image data for internal use.
  • Experience with Jenkins and build optimization for GUI UI builds.

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