About this role
Job title: Gran Turismo Production Staff
About the Role Now hiring staff for the production of Gran Turismo at Polyphony Digital, a 100% subsidiary of Sony Interactive Entertainment. The role contributes to delivering the Gran Turismo driving simulator by applying advanced art and technology across development. 実施期間: 夏期(6-9月)および春期(2月-3月)。面接合格者の希望をメンターと調整の上、4週間程度の期間を決定します。
What You'll Do
- Houdini-based physically-based cloud simulation implementation and experiments.
- Experiments with neural networks for efficient HDR image compression.
- Integration of Ray Guiding-based lightmap noise reduction into iris (GT development ray tracing renderer).
- Embedding and extending Python scripting capabilities into the internal game engine.
- Impulse response generation using ray tracing for acoustic simulation with reverberation.
- Apply natural language and image-based semantic search to internal interview images.
- Split and accelerate Jenkins jobs for GT UI build.
What We're Looking For
- Interest or experience in Houdini-based physics-based cloud simulation.
- Experience with neural networks for HDR image compression or willingness to explore.
- Knowledge of Ray Guiding and lightmap noise reduction techniques in a ray-tracing renderer (iris) used in GT.
- Experience with Python scripting and extending internal game engine.
- Experience with acoustic simulation using ray tracing and impulse response generation.
- Familiarity with semantic search combining natural language and image data for internal use.
- Experience with Jenkins and build optimization for GUI UI builds.