About this role
About the Role
Mundfish is seeking a Gameplay Developer specializing in Unreal Engine 5 to prototype, implement, and polish gameplay features and AI systems in close collaboration with designers, animators, artists, and the broader team. The role focuses on creating engaging enemies and dynamic gameplay while ensuring production-ready quality.
What You'll Do
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Creating and maintaining efficient, reusable, and reliable code in C++ and Blueprints.
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Prototyping new mechanics and combat characters in Unreal Engine 5.
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Developing and testing prototypes of new features and mechanics using StateTree, GAS, and Animation Blueprints (ABP).
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Actively collaborating with game designers to create engaging enemies and gameplay mechanics.
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Using existing game systems and development approaches to ensure consistency and effective teamwork across the project.
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What We're Looking For
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Strong proficiency in C++ and experience developing gameplay in Unreal Engine 5.
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Hands-on experience with StateTree, Behavior Tree, GAS, and Animation Blueprint.
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Experience prototyping and implementing combat mechanics and gameplay systems from concept through in-engine tuning.
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Understanding of game system architecture and ability to write clean, scalable, and maintainable code.
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Experience working in a cross-functional team (designers, animators, artists) and integrating mechanics into existing project pipelines.