About this role
Job title: Gameplay Designer
About the Role
We are seeking creative and hardworking gameplay designers to act as feature owners of various gameplay systems across our action, shooter and RPG projects. This role focuses on building, refining and prototyping combat, progression, and ecosystem mechanics while collaborating with cross-functional teams in Unreal Engine.
What You'll Do
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Actively participate in improving the combat system, character progression and ecosystem development;
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Develop new and refine existing opponents and skills;
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Prototype new game mechanics;
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Work in UE with C++, Behavior Tree or State Tree, Blueprints, Gameplay Ability System, ABP and our internal tools;
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Interact with other team members - producers, animators, game and level designers, programmers
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What We're Looking For
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Experience with UE, C++ and Blueprints;
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Experience with Replication Graph;
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Experience working with Behavior Tree or State Tree and ABP will be a big plus;
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Personal qualities—good communication skills, strong initiative and responsibility.