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FX Artist

Ubisoft Entertainment
Montreal, Quebec, Canada (Office-based)
On-site

About this role

About the Role

As an FX Artist at Ubisoft Montréal, you will design and implement real-time visual effects that support gameplay and enhance immersion. You will create effects such as explosions, smoke, fire, rain, snow, water, and other environmental and cinematic effects, directly in the Unreal engine. What You'll Do

  • Collaborate with leadership to understand the creative vision and set FX priorities.

  • Create real-time environmental and cinematic FX using particle systems in the Unreal engine.

  • Produce textures, flipbooks, and 2D visual elements used specifically for FX.

  • Create or adjust simple meshes used to support effects when needed.

  • Integrate and tweak effects directly in Unreal.

  • Work with the programming team to assess technical needs and improve tools in the team.

  • Respect performance and readability constraints tied to gameplay.

  • Optimize and debug effects based on playtests and feedback from collaborating teams.

  • Adjust certain effects based on community feedback after launch, when required. What We're Looking For

  • Solid expertise in real-time FX creation for video games.

  • Experience with particle systems and FX workflows in Unreal.

  • Mastery of 2D tools for creating textures, masks, flipbooks, and sprites dedicated to FX.

  • Ability to create or adjust simple meshes used for FX.

  • Understanding of artistic fundamentals applied to FX, including light, color, and readability.

  • Knowledge of the technical constraints and performance considerations specific to real-time effects.

  • Ability to receive and incorporate feedback constructively.

  • Collaborative approach, attention to detail, and a commitment to quality.

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