About this role
About the Role Grimlore Games is seeking experienced Environment Artists to join Project Minerva, an action-RPG set in Antiquity with a picturesque, handcrafted open world. You’ll create a wide variety of environment assets in close collaboration with Concept Art, Level Design and other departments, with a focus on foliage creation. We employ the latest tools and workflows to shape a modern 3D art pipeline, and you’ll contribute to a world full of mythological creatures from Greek, Persian and Egyptian lore. You can join us in Munich, Germany, or work fully remote.
What You'll Do
- Work closely with Concept Art, Level Design and other departments to build atmospheric environment assets which not only look great, but also work well in terms of gameplay, performance and usability
- Be an active member of the team, providing and receiving feedback/guidance, coaching other team members in your fields of expertise
- Ability to work self-directed, be proactive
- Take part in shaping a modern 3D art pipeline
What We're Looking For
- Proficient in industry standard tools (Maya/Max/Blender, Substance, ZBrush)
- Experience in creating assets to PBR standards
- A portfolio filled with relevant artworks
- Excited to learn new software / workflows
- Solid understanding of art fundamentals
- Ability to work well as part of a team, mentor other team members
- Fluent in written and spoken English
Nice to Have
- Experience working in Unreal Engine 4/5
- Skilled in other software like Houdini, SpeedTree etc.
- Willingness to relocate to Munich, Germany
Compensation & Benefits
- Flexible work arrangement with a high degree of remote work; relocation to Munich is a plus, but not required
- No salary information provided in the posting