About this role
About the Role We are looking for an Environment Artist to build game worlds from concept to polished forms, crafting immersive outdoor environments and stylized assets that fit our game settings. You will translate artistic concepts into production-ready environments, balancing aesthetics with technical constraints. This onsite role is based in Redwood City, California, with a remote-friendly studio culture.
What You'll Do
- Build game worlds from initial concept to complete and polished forms
- Create living places of interest that are artistically exceptional and fit the game setting
- Concept the various worlds and themes of outdoor environments
- Conceptualize, present, and execute ideas within a schedule, while actively solving technical and artistic problems
- Provide guidance during creative discussions
What We're Looking For
- Skilled in environment lighting and architecture
- Proficient in Maya, ZBrush, Unity/Unreal, Blender, Substance
- Has gone through end-to-end game development
- Capable of creating environment and world concept art
- Capable of creating block-out assets and crafting production-level stylized game environment arts
- Capable of creating hand-painted or PBR stylized textures
- Knowledge of high-poly to game-res meshes, shader manipulation, modular construction and assembly techniques, dynamic lighting models, post effects
- Deep understanding of the ongoing trends in video game art and real-time stylized game development needs
- Experience with rigging, game VFX, or shader a bonus