About this role
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
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Help to maintain and extend our proprietary engine’s tech stack (Memory management, networking, ECS, data structures, performance optimization, physics systems, animation systems …)
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Work closely together with the other departments to implement the needed game components.
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Write robust, performant, well tested and maintainable code.
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Be an active participant in the design and production of the game; the technical side of the creative team!
Requirements
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Good knowledge of C++.
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Strong understanding of basic C++ concepts (types, OOP, memory management, etc.)
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Portfolio of personal C++ project(s) (with source code), not older than 2 years
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Projects must be personal work (university coursework will not be considered)
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Applications without coding examples will not be considered
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Open minded, willing to experiment and iterate over a specific feature.
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Good communication skills in English.
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You are a team player and willing to take responsibility.
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Problem-solving skills.
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Willingness to work full-time on-site at our Barcelona studio.
What We Offer
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An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
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An open, collaborative environment where ideas are welcome and encouraged
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A managerial team consisting of highly experienced game developers at the top of their fields
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Sharing hobbies and passions with likeminded colleagues
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Inclusive environment with many activities organized by the studios or the employees
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Commitment to making the best game possible for the fans, including listening to community feedback