About this role
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the team that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programmer to join the team and help us in maintaining the previous projects (Baldur’s Gate 3, Divinity: Original Sin 2…) and keep them up to date.
Responsibilities
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Maintaining our PC/Mac/iOS/Console builds
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Write performant, robust and maintainable code
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Debug, profile and optimize code to hit quality and performance targets
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Contribute in code reviews, testing and documentation
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Show strong passion for making the highest quality state of the art games
Requirements
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3+ years game development experience
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For Mac/iOS - experience in Metal, XCode, C++ and ObjectiveCd
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For PC - experience with DX11 and C++
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For Console - experience with DX12/AGC/NVN, console SDKs and C++
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Experience with a wide range of CPU and GPU profiling tools
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Strong knowledge of multithreading
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Open-minded, willing to collaborate, experiment and iterate over a specific feature
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Passion for making and playing great games
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Knowledge of modern hardware
Nice to haves
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Bachelor / Master degree in computer science or software engineering
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Experience with SIMD programing
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Experience with low-level x86/ARM/DXBC/Spir-V assembly
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Experience with networking / multiplayer
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Experience with CMake
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Experience with Vulkan
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Experience with CI & Devops
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Track record of major contributions to shipped games
What We Offer
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An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
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An open, collaborative environment where ideas are welcome and encouraged
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A managerial team consisting of highly experienced game developers at the top of their fields
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Sharing hobbies and passions with like-minded colleagues
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Inclusive environment with many activities organized by the studios or the employees
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Commitment to making the best game possible for the fans, including listening to community feedback