About this role
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a DevOps Build Engineer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
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Design, develop, and maintain robust build pipelines for each platform
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Monitor and continuously improve our automated build and CI systems
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Partner with IT to scale and maintain build server infrastructure
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Create and keep documentation of the build/release process up to date
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Support the release manager during patch releases
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Be a go-to resource for teammates when they need a hand
Requirements
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2+ years of industry experience
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Solid hands-on knowledge of Jenkins and CI/CD pipelines
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Proficiency in a scripting language such as Ruby, Groovy, or Python
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Experience automating workflows via shell/bash/cmd on Linux and/or Windows
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Familiarity with version control systems like Git, Perforce, or SVN
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Clear communication skills, written and spoken, in English
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Comfortable collaborating with others and taking ownership of your work
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Enthusiasm for experimenting, iterating, and refining features
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Strong software design and problem-solving abilities
Nice To Haves
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Experience with Ansible or similar configuration management tools
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Familiarity automating C#/C++ builds (e.g., MSBuild, CMake)
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Exposure to full-stack development
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Background working in the games industry
What We Offer
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An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
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An open, collaborative environment where ideas are welcome and encouraged
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A managerial team consisting of highly experienced game developers at the top of their fields
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Sharing hobbies and passions with like-minded colleagues
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Inclusive environment with many activities organized by the studios or the employees
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Commitment to making the best game possible for the fans, including listening to community feedback