About this role
About the Role Riot Singapore Studio is seeking a Concept Art Lead for an unpublished R&D product. You will leverage your expertise in game development concept art to guide a team of artists in creating highly inspirational and informative art for characters, environments, and assets, enabling the Art Team to execute at Riot’s quality bar. You’ll explore and define the Concept Art discipline across cosmetics content, and mentor the craft and growth of your team. You will work with the Associate Art Director to implement a style that fits within the art pillars and punctuates the game design. What You'll Do
- Oversee and be accountable for the quality of the team's work, setting the bar for excellence and providing craft direction.
- Own full lifecycle management of team members—from selection and onboarding through performance development, feedback, and exits where necessary.
- Establish and maintain a highly engaged, creative, and motivated workspace to unleash people’s potential.
- Drive innovative ideation and design aspirational concepts to set up other disciplines for success.
- Collaborate with the Associate Art Director, Product and Art Leads, Stakeholders, and Production teams in Singapore and Los Angeles to maintain consistency in workflow and quality expectations.
- Set a clear vision and strategy to grow your team, provide consistent feedback, and build trust with your staff.
- Drive the concept development for 2D and 3D art products.
- Lead and improve team rituals to support high-quality craft and individual growth.
- Demonstrate autonomy when needed to find creative and effective solutions to complex problems. What We're Looking For
- 5+ years of experience in the video games industry.
- 2+ years of management experience.
- Demonstrated experience working directly with an outsource vendor either as an Art Outsource Manager or as a Concept Art Lead.
- Extreme proficiency in art fundamentals such as anatomy, composition, design, and color theory.
- Proven leadership or management experience; ability to lead/mentor teams and individuals.
- Growth-minded and motivated toward teaching, enabling, and coaching other artists.
- Experience giving thorough direction and delivering timely, clear, actionable feedback.
- Strong background in concept art and understanding of technical limitations for 3D assets.
- Strong communication skills in English; ability to communicate effectively in multilingual, cross-cultural environments. Desired Qualifications
- AAA Feature/Game experience.
- Experience giving direction and delivering clear, constructive feedback to vendors.
- Broad experience collaborating with other art disciplines, working production end to end.
- Well-versed in Concept Art work for themed and cosmetic content across a variety of game titles, with thoughtful creative insights.
- Tools experience: worked in several tools, pipelines, and game engines.
- Experience managing distributed teams across time zones and in remote work environments.
- Mandarin fluency (verbal and written) is a strong plus. Nice to Have
- The above Desired Qualifications are highly preferred and align with the role's expectations. Compensation & Benefits
- Salary not disclosed. Benefits and perks not specified.