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Client Software Engineer, PlayStation System Software (Game Delivery/Install/Update)

Sony Interactive Entertainment
Tokyo, Japan; United States
Hybrid

About this role

About the Role PlayStation system software includes the client components responsible for game delivery, installation, and updates. This role focuses on designing and developing those client features, ensuring fast, reliable delivery of large content while preserving compatibility across titles, SDKs, and system software. You will collaborate with Tokyo and US development teams and partner with game developers and external partners to sustain the PlayStation gaming experience for over 100 million monthly active users.

What You'll Do

  • Design and development of the client software for game distribution, installation, and updates within PlayStation system software.
  • Account for dependencies between game titles, system software, and SDKs to enable long-term compatibility and operations.
  • Propose solutions for new requirements, perform basic design, and coordinate specifications with related teams to reach consensus.
  • Collaborate with team members and partner companies to carry through detailed design, implementation, unit and integration tests, and post-release support.
  • Depending on experience, serve as a team lead or lead candidate to drive architectural direction and cross-team problem solving.

What We're Looking For

  • 5+ years of C++ software development experience, or low-level OS/middleware development (5+ years).
  • Experience with product-level software development lifecycle: requirements, design, implementation, and testing.
  • Experience with concurrent or asynchronous programming.
  • Experience collaborating with multiple stakeholders and teams to solve technical issues.

Nice to Have

  • Knowledge/experience with software configuration management and container technologies.
  • CI/CD pipelines, build systems, or QA experience.
  • Scripting languages such as Python or JavaScript.
  • Design patterns in software design.
  • SDK development experience.
  • Test programs, test frameworks, or test infrastructure design/development/operation.
  • PlayStation-specific knowledge is not required at entry; it can be learned as needed.

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