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Client Lead

DropFake
Remote (North America)
Remote

About this role

DropFake is a fully remote studio based in North America time zones, focused on building autonomous, inclusive, and ambitious mobile games. We are seeking a Client Lead who can translate design and feature requirements into robust, scalable client solutions and partner closely with backend teams to deliver polished, live-ops driven experiences.

Overview

We are looking for a Client Lead with 7+ years of professional mobile game development experience, including at least 3+ years in a Senior or Lead capacity shipping successful commercial titles. The ideal candidate has advanced knowledge of C# and Unity design patterns, strong experience managing server-driven features and telemetry, and a deep understanding of mobile constraints, graphics pipelines (URP), memory management, and asset bundling and addressables. Proficiency with Git and automated mobile build systems (Unity Cloud Build and/or GitLab CI/CD) is required, along with hands-on experience with Unity Addressables and Unity Cloud Content Delivery for asset management, remote updates, and live content deployment.

Responsibilities

  • Architect, write, and maintain clean, reusable client-side code in Unity/C# that interfaces with our proprietary backend engine.
  • Partner closely with the server team to implement network protocols, ensuring low-latency data synchronization, secure state management, and seamless real-time social features.
  • Diagnose and resolve complex client-side bottlenecks (CPU, GPU, memory, bandwidth) to sustain high frame rates and stability across iOS and Android devices.
  • Collaborate with Producers, Creatives, and Product Managers to turn design and feature requirements into technical implementations.
  • Oversee client build pipelines and technical app store submission requirements (Apple App Store and Google Play), including live-ops technical deployment.
  • Own the client-side implementation and maintenance of Unity Addressables and Cloud Content Delivery workflows, ensuring efficient remote asset loading, catalog updates, content versioning, and live-ops content deployment.

Requirements

  • 7+ years of professional mobile game development experience, with at least 3+ years in a Senior or Lead role shipping commercial titles.
  • Advanced knowledge of C# and Unity design patterns, with extensive experience managing server-driven features and telemetry.
  • Strong understanding of mobile-specific constraints, graphics pipelines (URP), memory management, and asset bundling/addressables.
  • Proficient with version control (Git) and automated build systems (Unity Cloud Build and/or GitLab CI/CD) for mobile deployment.
  • 3+ years of experience with Unity Addressables and Unity Cloud Content Delivery (CCD), including asset bundling, remote content updates, catalog management, and live content deployment.
  • Background developing live-ops driven games with real-time multiplayer or deep social infrastructure.
  • Familiarity with profiling tools (Unity Profiler, Xcode Instruments, Android Studio Profiler).
  • Ability to architect, write, and maintain client-side code in Unity/C# that interfaces with backend systems, and to work with cross-functional teams to deliver features.
  • Experience diagnosing and resolving client-side performance and stability issues across a range of devices.

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