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Audio Design Intern

Wildlife Studios
São Paulo Posted Oct 14, 2026
Full-time

About this role

Audio Design Intern — Wildlife

We are looking for an Audio Design Intern to join our Audio team at Wildlife Studios! Our team is responsible for creating, producing, and implementing audio across a variety of mobile games, working directly with Game Design, Art, Engineering, and Product teams.

What you'll do

  • Support the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements.

  • Edit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets.

  • Assist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance.

  • Participate in creative sessions, audio reference research, and sound design concept development.

  • Help organize sound libraries, project files, and technical documentation.

  • Collaborate with Audio Designers and cross-disciplinary team members, receiving feedback and contributing to creative discussions.

  • Explore new tools and technologies, including AI-driven solutions, to support and optimize audio production workflows.

What you'll need

  • Currently pursuing an undergraduate degree (bachelor’s or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development, or related fields.

  • Basic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition, or similar).

  • Passion for sound design, video games, and interactive audio production.

  • Strong critical listening skills, creativity, and attention to detail.

  • Eagerness to learn, experiment with new workflows, and work collaboratively.

  • Good organizational and communication skills.

Nice to have

  • Basic knowledge of game audio middleware and engines, such as Wwise, FMOD, or Unity.

  • Familiarity with audio editing, mixing, and audio processing.

  • Interest in procedural audio, adaptive audio, and audio systems implementation.

  • Personal or academic projects, or a portfolio demonstrating an interest in sound design.

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