About this role
Job title: Art Director
About the Role Art Director at Inviox Studios combines creative leadership with a strong commercial presence to own the visual quality of client work and help win contracts. You will set art direction, maintain consistency across projects, define quality standards, and actively participate in pitches and client meetings.
What You'll Do
- Art Direction and Quality (60%): Set and maintain visual direction across active client projects; define style guides, material standards, color palettes, and quality benchmarks per project.
- Review and approve work from concept artists, 3D artists, and animators; give clear, actionable feedback; reject work that doesn't meet the standard.
- Ensure visual consistency across large asset deliveries; manage hundreds of assets that look like they belong to the same game world.
- Define material and lighting standards; ensure PBR correctness, appropriate detail levels, and genre-appropriate visual language across everything we ship.
- Lead QA alignment with clients; establish shared acceptance criteria early; build reference libraries; spot-check production batches; catch drift before it becomes a problem.
- Work across genres and styles: fantasy, sci-fi, realistic, stylized, mobile, console; adapt direction to project demands.
- Client-Facing and Business Development (25%): Shape production proposals alongside the founder; own the creative sections: approach, quality methodology, team capability, portfolio presentation.
- Present to prospective and active clients; explain how we work, walk through our portfolio, demonstrate Inviox has serious creative leadership; credibility helps win work.
- Be the primary creative point of contact during engagements; present deliverables, handle art feedback, negotiate creative direction with client art leads.
- Team and Studio (15%): Mentor and develop artists across the studio; raise overall quality through standards, reviews, and direct guidance.
- Contribute to hiring decisions for art roles; help identify and attract senior talent.
- Advise on studio capability development, new service offerings, and creative strategy as a senior voice in the leadership team.
What We're Looking For
- 7+ years in professional game art or 3D production, with at least 3 in art direction or lead artist roles; AAA or AA experience required.
- Deep technical knowledge of 3D production: modeling, texturing (Substance 3D expected), PBR materials, lighting, rendering. You evaluate work technically, not just aesthetically.
- Experience across multiple genres and art styles; you can art-direct a realistic medieval RPG and a stylized mobile game in the same month.
- Experience maintaining quality and consistency across large asset sets; you know how visual coherence breaks at volume and you know how to prevent it.
- Strong client-facing communication; present work to non-artists, explain creative decisions in plain language, and hold your own in front of senior stakeholders at client studios and publishers.
- A portfolio that shows range, quality, and leadership; we want to see work you directed, not just work you made.
- Experience with AI-assisted art production workflows; familiarity with AI image generators, AI 3D tools, or procedural content systems. You do not need to be an engineer, but understanding what these tools can and cannot do is increasingly relevant.
- Experience in outsource or vendor-side studios where managing client relationships is part of the art director's responsibility.
- Business development instinct; you understand that winning work matters as much as delivering it, and you are comfortable contributing to both sides.