About this role
3D Environment Artist
Responsibilities
- Create high-quality buildings, architectural assets, and structural elements
- Develop modular architectural kits for large-scale environments
- Produce optimized, real-time ready assets that meet AAA quality standards
- Work closely with Art Direction and Environment teams
- Translate references and concepts into final in-engine assets
- Ensure proper scale, proportions, and architectural realism
Requirements
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5+ years of professional experience as a 3D Environment Artist
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Strong portfolio demonstrating buildings, structures, and architectural environments
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Excellent understanding of real-world architecture and construction details
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Proficiency with standard 3D tools (Maya / 3ds Max / Blender, Substance, Unity)
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Solid knowledge of PBR workflows and real-time optimization
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Comfortable working independently in a remote production environment
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4+ years of experience with Unity
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Nice to Have
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AAA game or high-end real-time project experience
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Unreal Engine experience (scene setup, lighting, optimization)
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Experience with modular environment workflows
What We Offer
- Fully remote collaboration
- Work on AAA-level projects
- Senior, production-focused team environment
- Competitive compensation based on experience
- Potential for long-term collaboration