About this role
Responsibilities
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Working with keyframe animation and Motion capture for humanoid and creature characters according client quality requirements
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Ability to provide quality assets to client with minimal participation from the Lead Artist
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Communicates regularly with the Lead Artist regarding the status of current tasks
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Obtains Lead Artists guidance and approval as required to advance tasks
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Is expected to continue to refine artistic abilities and learn new software packages and / or in-house tools
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Contributes to the team-oriented environment
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Requirements
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Strong understanding Maya and Motion Builder and preferences usage each of them. At least one of them.
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Familiar with Game Engine Technologies such as Unity and Unreal
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Good understanding of posing, timing, spacing, exaggeration.
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Experience in Motion Capture post processing, overlay animation, retargeting, story, constraints.
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Ability to receive constructive feedback
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Self-motivation, good communication skills, and a great team-player attitude
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Flexibility in usage different software packages.
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Benefits
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Working with an international team of world-class professionals on exciting and challenging projects
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Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
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Medical Care package
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Sensibly flexible working hours
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Breakfasts, snacks and fruits available during the day, tea and coffee machines
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Role Information: EN
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Studio: Sperasoft
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Location: Europe, Serbia, Belgrade
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Area of Work: Art Services
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Service: Create
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Employment Type: Full-time, Permanent
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Working Pattern: Hybrid, Remote