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3D Animator

Grimlore Games
Germany
Hybrid

About this role

Grimlore Games is seeking a skilled, passionate, and creative 3D Animator based in Germany. The role involves creating high-quality animations that reflect character personalities and align with the creative vision. The animator will collaborate closely with the tech team and designers, working with 3ds Max/Maya and Unreal Engine to contribute to current and future game titles.

Responsibilities

  • Create high quality animations that portray character and creature personalities consistent with the style and vision as laid out by Directors
  • Demonstrate a superior sense of posing, timing, and weight
  • Continuously push the quality of the animations
  • Help to identify and solve animation process and implementation issues

Requirements

  • A demo reel that showcases a range of gameplay animations (handkey and mocap)
  • Good knowledge about animation in Maya / 3D Studio Max
  • Knowledge of the pipeline of animating a video game character from Maya/3DS Max into the animation controller in Unreal/Unity
  • Ability to analyze our game and competitor games and identifying needs to increase the animation quality
  • Motion Capture and Pose to Pose experience
  • Bonus: Coding knowledge in C++, Blueprints (UE4), C# or Python
  • Passion for roleplaying games is welcomed
  • Applicants must be authorized to work in Germany/E.U
  • Fluent in written and spoken English
  • A positive team-oriented mindset
  • Proactive, self-motivated, and able to work without micromanagement

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